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ABSTRACT
We present an interactive system for efficiently extracting foreground objects from a video. We extend previous min-cut based image segmentation techniques to the domain of video with four new contributions. We provide a novel painting-based user interface that allows users to easily indicate the foreground object across space and time. We introduce a hierarchical mean-shift preprocess in order to minimize the number of nodes that min-cut must operate on. Within the min-cut we also define new local cost functions to augment the global costs defined in earlier work. Finally, we extend 2D alpha matting methods designed for images to work with 3D video volumes. We demonstrate that our matting approach preserves smoothness across both space and time. Our interactive video cutout system allows users to quickly extract foreground objects from video sequences for use in a variety of applications including compositing onto new backgrounds and NPR cartoon style rendering.
REFERENCES
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CITED BY 24
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Yoshifumi Kitamura , Rong Rong , Yoshinori Hirano , Kazuhiro Asai , Fumio Kishino, Video agent: interactive autonomous agents generated from real-world creatures, Proceedings of the 2008 ACM symposium on Virtual reality software and technology, October 27-29, 2008, Bordeaux, France
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Dan B. Goldman , Chris Gonterman , Brian Curless , David Salesin , Steven M. Seitz, Video object annotation, navigation, and composition, Proceedings of the 21st annual ACM symposium on User interface software and technology, October 19-22, 2008, Monterey, CA, USA
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Connelly Barnes , David E. Jacobs , Jason Sanders , Dan B Goldman , Szymon Rusinkiewicz , Adam Finkelstein , Maneesh Agrawala, Video puppetry: a performative interface for cutout animation, ACM Transactions on Graphics (TOG), v.27 n.5, December 2008
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