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Beyond usability in games
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Volume 11 ,  Issue 5  (September + October 2004) table of contents
Funology
SPECIAL ISSUE: More funology: games table of contents
Pages: 70 - 71  
Year of Publication: 2004
ISSN:1072-5520
Authors
Randy Pagulayan  Microsoft
Keith Steury  Microsoft
Publisher
ACM  New York, NY, USA
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REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
1
Overbeeke, K., Djajadiningrat, T., Hummels, C., Wensveen, S., and Frens, J. (2003). Let's make things Engaging. In M. Blythe, A. Monk, K. Overbeeke, and P. Wright (eds.), Funology: From Usability to Enjoyment (pp. 7-17). Netherlands, Kluwer Academic Publishers.
 
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Pagulayan, R., Steury, K., Fulton, B., and Romero, R. (2003). Designing for Fun: User-Testing Case Studies. In M. Blythe, A. Monk, K. Overbeeke, and P. Wright (eds.), Funology: From Usability to Enjoyment (pp. 137-150). Netherlands, Kluwer Academic Publishers.

Collaborative Colleagues:
Randy Pagulayan: colleagues
Keith Steury: colleagues