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Depth-order point classification techniques for CSG display algorithms
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Volume 10 ,  Issue 1  (January 1991) table of contents
Pages: 40 - 70  
Year of Publication: 1991
ISSN:0730-0301
Author
Frederik W. Jansen  Delft Univ. of Technology, Delft, The Netherlands
Publisher
ACM  New York, NY, USA
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ABSTRACT

Constructive Solid Geometry (CSG) defines objects as Boolean combinations (CSG trees) of primitive solids. To display such objects, one must classify points on the surfaces of the primitive solids with respect to the resulting composite object, to test whether these points lie on the boundary of the composite object or not. Although the point classification is trivial compared to the surface classification (i.e., the computation of the composite object), for CSG models with a large number of primitive solids (large CSG trees), the point classification may still consume a considerable fraction of the total processing time. This paper presents an overview of existing and new efficiency-improving techniques for classifying points in depth order. The different techniques are compared through experiments.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

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REVIEW

"A. R. Forrest : Reviewer"

Image generation by ray tracing is dominated by the cost of evaluating the intersections of rays with geometric objects. For objects and scenes modeled using constructive solid geometry, boundaries of objects are not stored explicitly, and int  more...