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Scene-Driver: reusing broadcast animation content for engaging, narratively coherent games
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Proceedings of the working conference on Advanced visual interfaces table of contents
Gallipoli, Italy
SESSION: Improving interaction table of contents
Pages: 94 - 97  
Year of Publication: 2004
ISBN:1-58113-867-9
Authors
Annika Wolff  The Open University, Milton Keynes, UK
Paul Mulholland  The Open University, Milton Keynes, UK
Zdenek Zdrahal  The Open University, Milton Keynes, UK
Sponsors
: Regione Puglia
: Provincia di Lecce
: Comune di Corigliano d'Otranto
: Camera di Commercio di Brindisi
: Monte dei Paschi di Siena
: Università degli Studi di Bari
: Università degli Studi di Lecce
SIGMULTIMEDIA: ACM Special Interest Group on Multimedia
: Università degli Studi dell'Aquila
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 2,   Downloads (12 Months): 16,   Citation Count: 1
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ABSTRACT

Scene-Driver is a software toolkit for the reuse of broadcast animation content to provide new engaging experiences for children. It has been developed and tested using content from the children's television series "Tiny Planets". Scene-Driver can be used to produce variations on a domino-like game. When playing, the child selects from a set of tiles that depict, for example, characters from the series. The child manipulates the direction of a story in the Tiny Planet world by their choice of tile. The successful selection of a tile will result in a scene from the show being played. A scene is defined as a section from an episode which has certain self-contained narrative elements such as conflict introduction, conflict resolution or comedic event. A scene-supervisor uses these descriptions to ensure that as well as having all the properties prescribed by the child's choice of tile, the scenes are presented in a coherent order according to certain plot and directorial principles. Inter-scene continuity is provided in the form of transition scenes which depict the departure and arrival of relevant characters between one scene and the next. Preliminary evaluations have demonstrated the potential of Scene-Driver to produce engaging and usable games based on broadcast content for young children.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
1
Airey, A., Plowman, L., Connolly D., and Luckin R. Rating children's enjoyment of toys, games and media. Paper presented at 3rd World Congress of the International Toy Research Association on Toys, Games and Media, London, 2002.
 
2
Chatman, S. Story and Discourse: Narrative Structure in Fiction and Film. Cornell University Press, London, 1978.
 
3
Szlias, N. Interactive Drama on computer: beyond linear narrative. American Association for Artificial Intelligence, 1999.
 
4
Thorndyke, P. Cognitive structures in comprehension and memory of narrative discourse. Cognitive Psychology 9 (1977) 77--110



REVIEW

"Jonathan P. E. Hodgson : Reviewer"

This paper describes an unusual and promising application of artificial intelligence (AI) techniques, in the construction of interactive children's games.

The game guides the player in the construction of stories based on the characters from  more...

Collaborative Colleagues:
Annika Wolff: colleagues
Paul Mulholland: colleagues
Zdenek Zdrahal: colleagues