| Using games to investigate movement for graph comprehension |
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AVI
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Proceedings of the working conference on Advanced visual interfaces
table of contents
Gallipoli, Italy
SESSION: Improving interaction
table of contents
Pages: 71 - 79
Year of Publication: 2004
ISBN:1-58113-867-9
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Downloads (6 Weeks): 3, Downloads (12 Months): 21, Citation Count: 2
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ABSTRACT
We describe the results of empirical investigations that explore the effectiveness of moving graph diagrams to improve the comprehension of their structure. The investigations involved subjects playing a game that required understanding the structure of a number of graphs. The use of a game as the task was intended to motivate the exploration of the graph by the subjects. The results show that movement can be beneficial when there is node-node or node-edge occlusion in the graph diagram but can have a detrimental effect when there is no occlusion, particularly if the diagram is small. We believe the positive result should generalise to other graph exploration tasks, and that graph movement is likely be useful as an additional graph exploration tool.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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S. Feiner, D. Salesin and T. Banchoff. Dial: A Diagrammatic Animation Language. IEEE Computer Graphics and Applications 2, 9 pp. 43--54. 1982.
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C. Friedrich and P. Eades. Graph Drawing in Motion. Vol. 6, no. 3, pp. 353--370. 2002.
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