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Real-time painterly rendering for MR applications
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Source Computer graphics and interactive techniques in Australasia and South East Asia archive
Proceedings of the 2nd international conference on Computer graphics and interactive techniques in Australasia and South East Asia table of contents
Singapore
SESSION: Rendering table of contents
Pages: 30 - 38  
Year of Publication: 2004
ISBN:1-58113-883-0
Authors
Michael Haller  Upper Austria University of Applied Sciences, Austria
Daniel Sperl  Upper Austria University of Applied Sciences, Austria
Sponsor
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM  New York, NY, USA
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ABSTRACT

In this paper we describe a real-time system for AR/MR rendering applications in a painterly style. Impressionistic images are created using a large number of brush strokes, which are organized as 3d particles to achieve frame-to-frame coherence. Reference pictures are used to compute the properties of each stroke.The presented technique is based on B. J. Meier's "Painterly Rendering for Animation". We modified the algorithm of Meier for real-time AR/MR environments by extensively using modern 3d hardware. Vertex and pixel shaders allow both the rendering of thousands of brush strokes per frame and the correct application of their properties. Direct rendering to textures allows rapid generation of reference pictures and assures great flexibility, since arbitrary rendering systems can be combined (e. g. painterly rendering of toon shaded objects, etc.).


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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Collaborative Colleagues:
Michael Haller: colleagues
Daniel Sperl: colleagues