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IMPaSTo: a realistic, interactive model for paint
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Source Non-Photorealistic Animation and Rendering archive
Proceedings of the 3rd international symposium on Non-photorealistic animation and rendering table of contents
Annecy, France
SESSION: Simulation table of contents
Pages: 45 - 148  
Year of Publication: 2004
ISBN:1-58113-887-3
Authors
William Baxter  University of North Carolina at Chapel Hill
Jeremy Wendt  University of North Carolina at Chapel Hill
Ming C. Lin  University of North Carolina at Chapel Hill
Sponsors
: Annecy Animation Festival
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 12,   Downloads (12 Months): 113,   Citation Count: 13
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ABSTRACT

We present a paint model for use in interactive painting systems that captures a wide range of styles similar to oils or acrylics. The model includes both a numerical simulation to recreate the physical flow of paint and an optical model to mimic the paint appearance.Our physical model for paint is based on a conservative advection scheme that simulates the basic dynamics of paint, augmented with heuristics that model the remaining key properties needed for painting. We allow one active wet layer, and an unlimited number of dry layers, with each layer being represented as a height-field.We represent paintings in terms of paint pigments rather than RGB colors, allowing us to relight paintings under any full-spectrum illuminant. We also incorporate an interactive implementation of the Kubelka-Munk diffuse reflectance model, and use a novel eight-component color space for greater color accuracy.We have integrated our paint model into a prototype painting system, with both our physical simulation and rendering algorithms running as fragment programs on the graphics hardware. The system demonstrates the model's effectiveness in rendering a variety of painting styles from semi-transparent glazes, to scumbling, to thick impasto.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

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COCKSHOTT, T., PATTERSON, J., AND ENGLAND, D. 1992. Modelling the texture of paint. Computer Graphics Forum (Eurographics' 92 Proc.) 11, 3, C217--C226.
 
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GAIR, A. 1997. The Beginner's Guide, Oil Painting. New Holland Publishers.
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KUBELKA, P., AND MUNK, F. 1931. Ein beitrag zur optik der farbanstriche. Z. tech Physik 12, 593.
 
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KUBELKA, P. 1948. New contributions to the optics of intensely light-scattering material, part i. J. Optical Society 38, 448.
 
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KUBELKA, P. 1954. New contributions to the optics of intensely light-scattering material, part ii: Non-homogenous layers. J. Optical Society 44, p.330.
 
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LEVEQUE, R. J. 1992. Numerical Methods for Conservation Laws. Birkhauser Verlag.
 
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WARNICK, K. F. 2001. Gaussian quadrature and iterative linear system solution methods. http://www.ee.byu.edu/ee/class/ee563/notes/gq_tutorial.pdf".
 
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WYSZECKI, G., AND STILE, M. 1982. Color Science. Wiley.

CITED BY  13

Collaborative Colleagues:
William Baxter: colleagues
Jeremy Wendt: colleagues
Ming C. Lin: colleagues