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ABSTRACT
We present a paint model for use in interactive painting systems that captures a wide range of styles similar to oils or acrylics. The model includes both a numerical simulation to recreate the physical flow of paint and an optical model to mimic the paint appearance.Our physical model for paint is based on a conservative advection scheme that simulates the basic dynamics of paint, augmented with heuristics that model the remaining key properties needed for painting. We allow one active wet layer, and an unlimited number of dry layers, with each layer being represented as a height-field.We represent paintings in terms of paint pigments rather than RGB colors, allowing us to relight paintings under any full-spectrum illuminant. We also incorporate an interactive implementation of the Kubelka-Munk diffuse reflectance model, and use a novel eight-component color space for greater color accuracy.We have integrated our paint model into a prototype painting system, with both our physical simulation and rendering algorithms running as fragment programs on the graphics hardware. The system demonstrates the model's effectiveness in rendering a variety of painting styles from semi-transparent glazes, to scumbling, to thick impasto.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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CITED BY 13
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Perry Barile , Vic Ciesielski , Marsha Berry , Karen Trist, Animated drawings rendered by genetic programming, Proceedings of the 11th Annual conference on Genetic and evolutionary computation, July 08-12, 2009, Montreal, Québec, Canada
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