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WeINteract: a pervasive audience participation system
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Source Conference on Human Factors in Computing Systems archive
CHI '04 extended abstracts on Human factors in computing systems table of contents
Vienna, Austria
SESSION: Student competition papers table of contents
Pages: 1700 - 1704  
Year of Publication: 2004
ISBN:1-58113-703-6
Authors
V. Chandrasekaran  Indiana University, Bloomington, IN
S. Mohan  Indiana University, Bloomington, IN
O. Pathipaka  Indiana University, Bloomington, IN
S. Saxena  Indiana University, Bloomington, IN
Sponsors
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
ACM: Association for Computing Machinery
Publisher
ACM  New York, NY, USA
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ABSTRACT

Greece has given the world two great gifts: the Olympics, and democracy. This paper introduces "WeINteract" (WIN) - a pervasive audience participation system that strives to connect these two great traditions. The "WIN" system introduces a method for capturing and quantifying the audience's natural performance - approval activities such as clapping and waving as a measure of their score to the athletes. Through the use of the proposed technology, we predict that there will be a significant increase in audience engagement, and a greater appreciation of the Olympic judging process.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
1
Cinematrix - Motion Tracking. www.cinematrix.com <http://www.cinematrix.com>
 
2
Ntags - People Networking. <http://ntag.com>
 
3
eStadium - A wireless football experience. <http://estadium.purdue.edu>
 
4
H. Christensen, J. Crowley, Introduction to Vision Systems. <http://www-mitpress.mit.edu/e-journals/Videre/001/articles/v1n4000.html>
 
5
M. Weiser & J. Brown, Designing Calm Technology. <<http://www.ubiq.com/hypertext/weiser/calmtech/calmtech.htm>
 
6
R. Picard, J. Healey, Affective Wearables. <http://www-white.media.mit.edu/tech-reports/TR-467/TR-467.html>
 
7
Feldmeier, M. Malinowski, M. Paradiso, J. MIT Media Lab, Large group musical interaction using disposable wireless motion sensors. <http://www.media.mit.edu/resenv/pubs/papers/2002-09-ICMC-ultralowcost.pdf>
 
8
G. Bailey, Iterative methodology and designer training in human-computer interface design, ACM SIGCHI 2003.
 
9
A. Cooper, The Origin of Personas. <http://www.cooper.com/content/insights/newsletters/2003_08/Origin_of_Personas.asp>
 
10
The WeINteract System. <http://www.cs.indiana.edu/~srmohan/win/home.html>

Collaborative Colleagues:
V. Chandrasekaran: colleagues
S. Mohan: colleagues
O. Pathipaka: colleagues
S. Saxena: colleagues