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SoMo: an automatic sound & motion sensitive audience voting system
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Source Conference on Human Factors in Computing Systems archive
CHI '04 extended abstracts on Human factors in computing systems table of contents
Vienna, Austria
SESSION: Student competition papers table of contents
Pages: 1680 - 1684  
Year of Publication: 2004
ISBN:1-58113-703-6
Authors
Marcelle van Beusekom
Jakob Bignert
Özgür Tasar  Umeå University, Umeå, Sweden
Sponsors
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
ACM: Association for Computing Machinery
Publisher
ACM  New York, NY, USA
Bibliometrics
Downloads (6 Weeks): 6,   Downloads (12 Months): 17,   Citation Count: 1
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ABSTRACT

Continuous controversy surrounding the judging of events during the Olympic Games incites the need for a system of audience participation in scoring. In this way the audience votes could theoretically be considered by the judges. In this pilot proposal the audience vote will initially be offered purely as a form of entertainment and a means to increase audience participation. Judging, be it by a professional or an amateur prospector seems to suffer from idiosyncrasies (bias). In the design of a new flexible and highly usable system for collecting spectators' scores, this problem is embraced instead of denied. Without harming the spontaneous reaction and appreciation of the international audience for an athlete, the designed sound & motion (SoMo) system takes the normal response (clapping, cheering, and waving) of an audience and translates this into a vote.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
1
Claremont graduate university; Subjectivity, preferences and judgment. http://eval.cgu.edu/lectures/bias/subjectv.htm. last viewed on 12th December 2003
 
2
Wm A Sandsa PhD, Jeni R McNeal MS CSCS; Judging gymnastics with biomechanics; Department of Exercise & Sport Science, University of Utah, Salt Lake City, Sportscience 3(1), 1999 (865 words) sportsci.org/jour/9901/was.html. last viewed on 12th December 2003
 
3
VanGundy, A.B. Brainwriting http://www.creativityatwork.com/articlesContent/brainwri.htm last viewed on 12th December 2003
 
4
Motion detection and segmentation using image mosaics http://www-2.cs.cmu.edu/~kiranb/motionDetection/detector.htm last viewed on 12th December 2003
 
5
Patin, F. An introduction to digital image processing http://www.gamedev.net/reference/programming/features/imageproc/page3.asp. last viewed on 12th December 2003
 
6
Anders Broberg; http://www.cs.umu.se/~bopspe/


Collaborative Colleagues:
Marcelle van Beusekom: colleagues
Jakob Bignert: colleagues
Özgür Tasar: colleagues