| Using heuristics to evaluate the playability of games |
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Conference on Human Factors in Computing Systems
archive
CHI '04 extended abstracts on Human factors in computing systems
table of contents
Vienna, Austria
SESSION: Late breaking result papers
table of contents
Pages: 1509 - 1512
Year of Publication: 2004
ISBN:1-58113-703-6
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Downloads (6 Weeks): 92, Downloads (12 Months): 469, Citation Count: 35
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ABSTRACT
Heuristics have become an accepted and widely used adjunct method of usability evaluation in Internet and software development. This report introduces Heuristic Evaluation for Playability (HEP), a comprehensive set of heuristics for playability, based on the literature on productivity and playtesting heuristics that were specifically tailored to evaluate video, computer, and board games. These heuristics were tested on an evolving game design to assess their face validity and evaluation effectiveness compared to more standard user testing methodologies. The results suggest that HEP identified qualitative similarities and differences with user testing and that HEP is best suited for evaluating general issues in the early development phases with a prototype or mock-up. Combined with user studies, HEP offers a new method for the HCI game community that can result in a more usable and playable game.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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Falstein, N. and Barwood, H. The 400 Project. Available at http://theinspiracy.com/400_project.htm.
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Federoff, M. User Testing for Games: Getting Better Data Earlier. Game Developer Magazine (June 2003).
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Federoff, M. Heuristics and Usability Guidelines for the Creation and Evaluation of FUN in Video Games. Thesis at the University Graduate School of Indiana University, Dec. 2002 (melissafederoff@yahoo.com).
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CITED BY 35
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Shuo Wang , Xiaocao Xiong , Yan Xu , Chao Wang , Weiwei Zhang , Xiaofeng Dai , Dongmei Zhang, Face-tracking as an augmented input in video games: enhancing presence, role-playing and control, Proceedings of the SIGCHI conference on Human Factors in computing systems, April 22-27, 2006, Montréal, Québec, Canada
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Benjamin Avery , Wayne Piekarski , James Warren , Bruce H. Thomas, Evaluation of user satisfaction and learnability for outdoor augmented reality gaming, Proceedings of the 7th Australasian User interface conference, p.17-24, January 16-19, 2006, Hobart, Australia
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Regina Bernhaupt , Andreas Boldt , Thomas Mirlacher , David Wilfinger , Manfred Tscheligi, Using emotion in games: emotional flowers, Proceedings of the international conference on Advances in computer entertainment technology, June 13-15, 2007, Salzburg, Austria
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Regina Bernhaupt , Wijand Ijsselsteijn , Florian 'Floyd' Mueller , Manfred Tscheligi , Dennis Wixon, Evaluating user experiences in games, CHI '08 extended abstracts on Human factors in computing systems, April 05-10, 2008, Florence, Italy
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David Pinelle , Nelson Wong , Tadeusz Stach, Using genres to customize usability evaluations of video games, Proceedings of the 2008 Conference on Future Play: Research, Play, Share, November 03-05, 2008, Toronto, Ontario, Canada
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Alessandro Febretti , Franca Garzotto, Usability, playability, and long-term engagement in computer games, Proceedings of the 27th international conference extended abstracts on Human factors in computing systems, April 04-09, 2009, Boston, MA, USA
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David Pinelle , Nelson Wong , Tadeusz Stach , Carl Gutwin, Usability heuristics for networked multiplayer games, Proceedings of the ACM 2009 international conference on Supporting group work, May 10-13, 2009, Sanibel Island, Florida, USA
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Emiko Charbonneau , Andrew Miller , Chadwick Wingrave , Joseph J. LaViola, Jr., Understanding visual interfaces for the next generation of dance-based rhythm video games, Proceedings of the 2009 ACM SIGGRAPH Symposium on Video Games, August 04-06, 2009, New Orleans, Louisiana
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INDEX TERMS
Primary Classification:
H.
Information Systems
H.5
INFORMATION INTERFACES AND PRESENTATION (I.7)
H.5.1
Multimedia Information Systems
Subjects:
Evaluation/methodology
General Terms:
Human Factors,
Measurement
Keywords:
computer games,
design guidelines,
evaluation,
games,
heuristics,
playability,
playtesting,
usability,
user testing,
video games
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