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HIM: a framework for haptic instant messaging
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Source Conference on Human Factors in Computing Systems archive
CHI '04 extended abstracts on Human factors in computing systems table of contents
Vienna, Austria
SESSION: Late breaking result papers table of contents
Pages: 1313 - 1316  
Year of Publication: 2004
ISBN:1-58113-703-6
Authors
A.F. Rovers  Eindhoven University of Technology
H.A. van Essen  Eindhoven University of Technology
Sponsors
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
ACM: Association for Computing Machinery
Publisher
ACM  New York, NY, USA
Bibliometrics
Downloads (6 Weeks): 11,   Downloads (12 Months): 107,   Citation Count: 10
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ABSTRACT

Instant Messaging (IM) is a popular chatting platform on the internet and increasingly permeates teenage life. Even intimate and emotional content is discussed. As touch is a powerful signal for emotional content, haptic signals, and especially hapticons can contribute to overcome the inevi-table loss of subtle non-verbal communication cues. Audio-visual extensions of IM to share emotions, in particular emoticons, have been received enthusiastically by IM users. This indicates a realistic user-need for hapticons in IM.The Haptic Instant Messaging (HIM) framework introduced in this paper combines communication of textual messages with haptic effects and hapticons. The application is build as an open framework and supports small chatting communities to explore the design and use of hapticons and haptic IO devices. Researchers can use the HIM framework to monitor the use of haptics in communication and how haptics contribute to the fun and meaning of instant messaging.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
1
Amanda, L, Raine L., Lewis, O. Teenage life online: The rise of the instant message generation and the internet's impact on friendship and family relationships, Pew Internet & American life project http:// www.pewinternet.org/reports/toc.asp?Report=36 (2001)
 
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Grimmer, N. Heart2Heart, winner of Intel Student Design Competition 2001 (2001)
 
4
Madden, M. America's Online Pursuits: The changing picture of who's online and what they do, Pew Internet & American life project, http://www.pewinternet.org/ , December 2003.
5
 
6
Oakley, I., O'Modhrain, S. Contact IM: Exploring Asynchronous Touch Over Distance, Proc. of CSCW 2002.
 
7
Oboe, R. Web-Interfaced, force-reflecting teleoperation systems IEEE Transactions on Industrial Electronics, Vol. 48, No.6, December 2001.

CITED BY  10

Collaborative Colleagues:
A.F. Rovers: colleagues
H.A. van Essen: colleagues