| A grounded investigation of game immersion |
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Conference on Human Factors in Computing Systems
archive
CHI '04 extended abstracts on Human factors in computing systems
table of contents
Vienna, Austria
SESSION: Late breaking result papers
table of contents
Pages: 1297 - 1300
Year of Publication: 2004
ISBN:1-58113-703-6
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Authors
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Emily Brown
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University College London Interaction Centre (UCLIC), London, UK
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Paul Cairns
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University College London Interaction Centre (UCLIC), London, UK
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Downloads (6 Weeks): 62, Downloads (12 Months): 359, Citation Count: 17
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ABSTRACT
The term immersion is widely used to describe games but it is not clear what immersion is or indeed if people are using the same word consistently. This paper describes work done to define immersion based on the experiences of gamers. Grounded Theory is used to construct a robust division of immersion into the three levels: engagement, engrossment and total immersion. This division alone suggests new lines for investigating immersion and transferring it into software domains other than games.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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CITED BY 17
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Josephine Reid , Erik Geelhoed , Richard Hull , Kirsten Cater , Ben Clayton, Parallel worlds: immersion in location-based experiences, CHI '05 extended abstracts on Human factors in computing systems, April 02-07, 2005, Portland, OR, USA
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Mashhuda Glencross , Alan G. Chalmers , Ming C. Lin , Miguel A. Otaduy , Diego Gutierrez, Exploiting perception in high-fidelity virtual environmentsAdditional presentations from the 24th course are available on the citation page, ACM SIGGRAPH 2006 Courses, July 30-August 03, 2006, Boston, Massachusetts
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Charlene Jennett , Anna L. Cox , Paul Cairns , Samira Dhoparee , Andrew Epps , Tim Tijs , Alison Walton, Measuring and defining the experience of immersion in games, International Journal of Human-Computer Studies, v.66 n.9, p.641-661, September, 2008
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Lennart Nacke , Craig A. Lindley, Flow and immersion in first-person shooters: measuring the player's gameplay experience, Proceedings of the 2008 Conference on Future Play: Research, Play, Share, November 03-05, 2008, Toronto, Ontario, Canada
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