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Communicating emotions in online chat using physiological sensors and animated text
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Source Conference on Human Factors in Computing Systems archive
CHI '04 extended abstracts on Human factors in computing systems table of contents
Vienna, Austria
SESSION: Late breaking result papers table of contents
Pages: 1171 - 1174  
Year of Publication: 2004
ISBN:1-58113-703-6
Authors
Hua Wang  The University of Tokyo
Helmut Prendinger  The University of Tokyo
Takeo Igarashi  The University of Tokyo/JST PRESTO
Sponsors
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
ACM: Association for Computing Machinery
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 18,   Downloads (12 Months): 142,   Citation Count: 6
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ABSTRACT

We present a chat system that uses animateddynamic text associated with emotional information to show the affective state of the user. The system obtains the affective state of a chat user from a physiological sensor attached to the user's body. This paper describes preliminary experiments and provides examples of possible applications of our chat system. Observations from informal experiments comparing our animated chat system with a conventional system suggest that an online interface that conveys emotional information helps online users to interact with each other more efficiently.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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Birdwhistell, R. Kinetics and Context:Essays on Body Motion Communication, University of Pennsylvania Press, 1970.
 
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Conati, C., Chabbal, R., Maclaren, H. A Study on using biometric sensors for monitoring user emotions in educational games. Workshop on Assessing and Adapting to User Attitudes and Affect: Why, When and How?,, in conjunction with User Modeling (UM-03), Johnstown, USA, 2003.
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Ishizaki, S. On Kkinetic Ttypography Sstatements, American Center for Design Journal Vol. 12 No.1, 1998.
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Klein, J., Moon, Y., and Picard, R. This computer responds to user frustration: Theory, design, and results. Interacting with Computers, 2002, pp 119--140.
 
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Prendinger, H., Mayer, S., Mori, J., and Ishizuka, M. Persona effect revisited. Using bio-signals to measure and reflect the impact of character-based interfaces. 4th Working Conference on Intelligent Virtual Agents, Germany,2003, pp 283--291.
 
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Vyzas, E., Minka, T., and Healey, J., Emotion Recognition in an Actor, MIT Media Lab ProjectVyzas, E., Recognition of Emotional and Cognitive States Using Physiological Data, Mechanical Engineer's Degree Thesis, MIT, June 1999
 
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Lang, P. J., The emotion probe: Studies of motivation and attention. American Psychologist, 50(5), 1995, pp 372.
 
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ProComp UNIT, Thought Technology Ltd., http://www.thoughttechnology.com/
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Collaborative Colleagues:
Hua Wang: colleagues
Helmut Prendinger: colleagues
Takeo Igarashi: colleagues