| Gummi: a bendable computer |
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Conference on Human Factors in Computing Systems
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Proceedings of the SIGCHI conference on Human factors in computing systems
table of contents
Vienna, Austria
Pages: 263 - 270
Year of Publication: 2004
ISBN:1-58113-702-8
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Authors
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Carsten Schwesig
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Interaction Lab,Sony CSL, Shinagawa-ku, Tokyo, Japan
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Ivan Poupyrev
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Interaction Lab,Sony CSL, Shinagawa-ku, Tokyo, Japan
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Eijiro Mori
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Sony Design Center, Shinagawa-ku, Tokyo, Japan
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| Bibliometrics |
Downloads (6 Weeks): 7, Downloads (12 Months): 201, Citation Count: 19
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ABSTRACT
Gummi is an interaction technique and device concept based on physical deformation of a handheld device. The device consists of several layers of flexible electronic components, including sensors measuring deformation of the device. Users interact with this device by a combination of bending and 2D position control. Gummi explores physical interaction techniques and screen interfaces for such a device. Its graphical user interface facilitates a wide range of interaction tasks, focused on browsing of visual information. We implemented both hardware and software prototypes to explore and evaluate the proposed interaction techniques.Our evaluations have shown that users can grasp Gummi's key interaction principles within minutes. Gummi demonstrates promising possibilities for new interaction techniques and devices based on flexible electronic components.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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CITED BY 19
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Duen Horng Chau , Jacob O. Wobbrock , Brad A. Myers , Brandon Rothrock, Integrating isometric joysticks into mobile phones for text entry, CHI '06 extended abstracts on Human factors in computing systems, April 22-27, 2006, Montréal, Québec, Canada
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David Holman , Roel Vertegaal , Mark Altosaar , Nikolaus Troje , Derek Johns, Paper windows: interaction techniques for digital paper, Proceedings of the SIGCHI conference on Human factors in computing systems, April 02-07, 2005, Portland, Oregon, USA
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Erh-li Early Shen , Sung-sheng Daniel Tsai , Hao-hua Chu , Yung-jen Jane Hsu , Chi-wen Euro Chen, Double-side multi-touch input for mobile devices, Proceedings of the 27th international conference extended abstracts on Human factors in computing systems, April 04-09, 2009, Boston, MA, USA
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INDEX TERMS
Primary Classification:
H.
Information Systems
H.5
INFORMATION INTERFACES AND PRESENTATION (I.7)
H.5.2
User Interfaces (D.2.2, H.1.2, I.3.6)
Subjects:
Graphical user interfaces (GUI)
Additional Classification:
H.
Information Systems
H.5
INFORMATION INTERFACES AND PRESENTATION (I.7)
H.5.2
User Interfaces (D.2.2, H.1.2, I.3.6)
Subjects:
Input devices and strategies (e.g., mouse, touchscreen);
Screen design (e.g., text, graphics, color);
Interaction styles (e.g., commands, menus, forms, direct manipulation)
J.
Computer Applications
J.7
COMPUTERS IN OTHER SYSTEMS
Subjects:
Consumer products
Keywords:
GUI,
embodied interaction,
flexible electronics,
handheld devices,
interaction design,
mobile computing,
smartcards
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