ACM Home Page
Please provide us with feedback. Feedback
A VRML97-X3D extension for massive scenery management in virtual worlds
Full text PdfPdf (588 KB)
Source 3D technologies for the World Wide Web archive
Proceedings of the ninth international conference on 3D Web technology table of contents
Monterey, California
SESSION: Infrastructure table of contents
Pages: 145 - 153  
Year of Publication: 2004
ISBN:1-58113-845-8
Authors
Jean-Eudes Marvie  INSA of Rennes
Kadi Bouatouch  University of Rennes
Sponsors
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
: The Web3D Consortium
Publisher
ACM  New York, NY, USA
Bibliometrics
Downloads (6 Weeks): 4,   Downloads (12 Months): 33,   Citation Count: 5
Additional Information:

abstract   references   cited by   index terms   collaborative colleagues  

Tools and Actions: Request Permissions Request Permissions    Review this Article  
DOI Bookmark: Use this link to bookmark this Article: http://doi.acm.org/10.1145/985040.985062
What is a DOI?

ABSTRACT

In this paper we present a VRML97-X3D extension to describe precomputed visibility relationships in the context of progressive transmission as well as real time visualization of massive 3D sceneries. The extension we propose can be used to describe cell-to-cell, cell-to-objects as well as hybrid visibility relationships using a generic cell representation. Thanks to these relationships it is possible to represent indoor and outdoor sceneries using the same VRML97-X3D representation. We also present some new mechanisms that allow to perform instance sharing of objects described into separate files. These mechanisms allow to minimize the size of the set of VRML97-X3D files that are used for the database description as well as the amount of main memory required on the client side to visualize the scenery. In addition to these new mechanisms we also explain how we manage the memory on the client side and how we perform data pre-fetching according to the viewpoint movements. Finally we present several tests performed on different kinds of sceneries such as city and architectural models.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

1
 
2
 
3
COHEN-OR, D., AND ZADICARIO, E. 1998. Visibility streaming for network-based walkthroughs. In Graphics Interface, 1--7.
 
4
COHEN-OR, D., FIBISH, G., HALPERIN, D., AND ZADICHARIO, E. 1998. Conservative visibility and strong occlusion for viewspace partitioning of densely occluded scenes. In Computer Graphics Forum, vol. 17(3), 243--253.
 
5
COHEN-OR, D., CHRYSATHOU, Y., SILVA, C. T., AND DURAND, F. 2002. A survey of visibility for walkthrough applications. TVCD.
 
6
 
7
 
8
GRAHN, H., 2000. Cells and Portal in VRML a proposal. Blaxxun interactive.
 
9
HAUMONT, D., DEBEIR, O., AND SILLON, F. 2003. Volumetric cell-and-portal generation. In Eurographics.
10
 
11
 
12
LERNER, A., CHRYSANTHOU, Y., AND COHEN-OR, D. 2003. Breaking the walls: Scene partitioning and portal creation. In Pacific Graphics.
 
13
MARVIE, J.-E., AND BOUATOUCH, K. 2003. Remote rendering of massively textured 3D scenes through progressive texture maps. In The 3rd IASTED conference on Visualisation, Imaging and Image Processing, ACTA Press, vol. 2, 756--761.
 
14
 
15
MARVIE, J.-E., PERRET, J., AND BOUATOUCH, K. 2003. Remote interactive walkthrough of city models using procedural geometry. Tech. Rep. PI-1546, IRISA, July. http://www.irisa.fr/bibli/publi/pi/2003/1546/1546.html.
 
16
MENEVEAUX, D., MAISEL, E., AND BOUATOUCH, K. 1997. A new partitioning method for architectural environments. Journal of Visualization and Computer Animation (May).
 
17
18
 
19
 
20
WEB3D. 2002. Extensible 3d (X3d). Specification, Web 3D Consortium, http://www.web3d.org/fsspecifications.html.
 
21


Collaborative Colleagues:
Jean-Eudes Marvie: colleagues
Kadi Bouatouch: colleagues