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Strategies for interactive exploration of 3D flow using evenly-spaced illuminated streamlines
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Source Spring Conference on Computer Graphics archive
Proceedings of the 19th spring conference on Computer graphics table of contents
Budmerice, Slovakia
SESSION: Modeling and visualization table of contents
Pages: 213 - 222  
Year of Publication: 2003
ISBN:1-58113-861-X
Authors
Oliver Mattausch  Vienna University of Technology, Austria
Thomas Theußl  Vienna University of Technology, Austria
Helwig Hauser  VRVis Research Center, Vienna, Austria
Eduard Gröller  Vienna University of Technology, Austria
Sponsor
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 11,   Downloads (12 Months): 37,   Citation Count: 7
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ABSTRACT

This paper presents several strategies to interactively explore 3D flow. Based on a fast illuminated streamlines algorithm, standard graphics hardware is sufficient to gain interactive rendering rates. Our approach does not require the user to have any prior knowledge of flow features. After the streamlines are computed in a short preprocessing time, the user can interactively change appearance and density of the streamlines to further explore the flow. Most important flow features like velocity or pressure not only can be mapped to all available streamline appearance properties like streamline width, material, opacity, but also to streamline density. To improve spatial perception of the 3D flow we apply techniques based on animation, depth cueing, and halos along a streamline if it is crossed by another streamline in the foreground. Finally, we make intense use of focus+context methods like magic volumes, region of interest driven streamline placing, and spotlights to solve the occlusion problem.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

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H. Doleisch and H. Hauser. Smooth brushing for focus+context visualization of simulation data in 3D. Journal of WSCG, 10(1):147--154, 2002.
 
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S. Guthe, S. Gumhold, and W. Strasser. Interactive visualization of volumetric vector fields using texture based particles. Journal of WSCG, 10(3):33--41, 2002.
 
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B. Jobard and W. Lefer. Creating evenly-spaced streamlines of arbitrary density. In Visualization in Scientific Computing '97. Proceedings of the 8. Eurographics Workshop, pages 43--56, 1997.
 
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B. Jobard and W. Lefer. Multiresolution flow visualization. In WSCG 2001 Conference Proceedings (Posters), pages 33--37, 2001.
 
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F. Post, B. Vrolijk, H. Hauser, R. S. Laramee, and H. Doleisch. Feature extraction and visualization of flow fields. In State-of-the-Art Proceedings of EUROGRAPHICS 2002 (EG 2002), pages 69--100, 2002.
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M. Sabadello. Enhancing spot noise visualizations of 2d and 3d vector fields. In Central European Seminar on Computer Graphics Proceedings, pages 19--29, 2002.
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CITED BY  7

Collaborative Colleagues:
Oliver Mattausch: colleagues
Thomas Theußl: colleagues
Helwig Hauser: colleagues
Eduard Gröller: colleagues