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ABSTRACT
OpenGL, the decade-old mother of all graphics application programming interfaces (APIs), is getting two significant updates to bring it into the 21st century. Accurately billed by its supporters as the premier environment for developing portable, interactive 2D and 3D graphics applications, OpenGL comes equipped with a broad set of rendering, texture mapping, special effects, and visualization functions.1 Faced with increased competition on the desktop from Microsoft’s DirectX and D3D offerings, however, OpenGL is getting a bit long in the tooth. REFERENCES
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