| Randomized pursuit-evasion with limited visibility |
| Full text |
Pdf
(198 KB)
|
| Source
|
Symposium on Discrete Algorithms
archive
Proceedings of the fifteenth annual ACM-SIAM symposium on Discrete algorithms
table of contents
New Orleans, Louisiana
SESSION: Session 12B
table of contents
Pages: 1060 - 1069
Year of Publication: 2004
ISBN:0-89871-558-X
|
|
Authors
|
|
| Sponsor |
|
| Publisher |
Society for Industrial and Applied Mathematics
Philadelphia, PA, USA
|
| Bibliometrics |
Downloads (6 Weeks): 8, Downloads (12 Months): 54, Citation Count: 1
|
|
|
ABSTRACT
We study the following pursuit-evasion game: One or more hunters are seeking to capture an evading rabbit on a graph. At each round, the rabbit tries to gather information about the l ocation of the hunters but it can see them only if they are located on adjacent nodes. We show that two hunters suffice for catching rabbits with limited visibility with high probability. We distinguish between reactive rabbits who who move only when the hunter is visible and general rabbits can employ more sophisticated strategies. We present polynomial time algorithms that decide whether a graph G is hunter-win, that is, if a single hunter can capture a rabbit of either kind on G.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
| |
1
|
Micah Adler , Harald Räcke , Naveen Sivadasan , Christian Sohler , Berthold Vöcking, Randomized Pursuit-Evasion in Graphs, Proceedings of the 29th International Colloquium on Automata, Languages and Programming, p.901-912, July 08-13, 2002
|
| |
2
|
M. Aigner and M. Fromme. A game of cops and robbers. Discrete Applied Math, 8:1--12, 1984.
|
| |
3
|
T. Basar and P. R. Kumar. On worst case design strategies. Computers and Mathematics with Applications: Special Issue on Pursuit-Evasion Differential Games, 13(1--3):239--245, 1987.
|
| |
4
|
T. Basar and G. J. Olsder. Dynamic Noncooperative Game Theory. SIAM, 1998.
|
| |
5
|
P. Bernhard, A.-L. Colomb, and G. P. Papavassilopou-los. Rabbit and hunter game: two discrete stochastic formulations. Comput. Math. Appl., 13(1--3):205--225, 1987.
|
| |
6
|
|
| |
7
|
|
| |
8
|
S. Fitzpatrick and R. Nowakowski. Copnumber of graphs with strong isometric dimension two. ARS COMBINATORIA, 59:65--73, 2001.
|
| |
9
|
L. J. Guibas, J.-C. Latombe, S. M. LaValle, D. Lin, and R. Motwani. A visibility-based pursuit-evasion problem. International Journal of Computational Geometry and Applications, 9(4/5):471-, 1999.
|
| |
10
|
J. P. Hespanha, G. J. Pappas, and M. Prandini. Greedy control for hybrid pursuit-evasion games. In Proceedings of the European Control Conference, pages 2621--2626, Porto, Portugal, September 2001.
|
| |
11
|
|
 |
12
|
|
 |
13
|
|
| |
14
|
|
| |
15
|
R. Nowakawski and P. Winkler. Vertex-to-vertex pursuit in a graph. Discrete Math, 43:235--239, 1983.
|
| |
16
|
|
| |
17
|
T. D. Parsons. Pursuit evasion in a graph. In Y. Alavi and D. R. Lick, editors, Theory and Application of Graphs, pages 426--441. Springer Verlag, 1976.
|
| |
18
|
R. Vidal, O. Shakernia, J. Kim, D. Shim, and S. Sastry. Probabilistic pursuit-evasion games: Theory, implementation and experimental evaluation. IEEE Transactions on Robotics and Automation, 18:662--669, 2002.
|
|