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Randomized pursuit-evasion with limited visibility
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Source Symposium on Discrete Algorithms archive
Proceedings of the fifteenth annual ACM-SIAM symposium on Discrete algorithms table of contents
New Orleans, Louisiana
SESSION: Session 12B table of contents
Pages: 1060 - 1069  
Year of Publication: 2004
ISBN:0-89871-558-X
Authors
Volkan Isler  University of Pennsylvania, Philadelphia, PA
Sampath Kannan  University of Pennsylvania, Philadelphia, PA
Sanjeev Khanna  University of Pennsylvania, Philadelphia, PA
Sponsor
SIGACT: ACM Special Interest Group on Algorithms and Computation Theory
Publisher
Society for Industrial and Applied Mathematics  Philadelphia, PA, USA
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ABSTRACT

We study the following pursuit-evasion game: One or more hunters are seeking to capture an evading rabbit on a graph. At each round, the rabbit tries to gather information about the l ocation of the hunters but it can see them only if they are located on adjacent nodes. We show that two hunters suffice for catching rabbits with limited visibility with high probability. We distinguish between reactive rabbits who who move only when the hunter is visible and general rabbits can employ more sophisticated strategies. We present polynomial time algorithms that decide whether a graph G is hunter-win, that is, if a single hunter can capture a rabbit of either kind on G.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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Collaborative Colleagues:
Volkan Isler: colleagues
Sampath Kannan: colleagues
Sanjeev Khanna: colleagues