ACM Home Page
Please provide us with feedback. Feedback
3D visual component based approach for immersive collaborative virtual environments
Full text PdfPdf (692 KB)
Source International Multimedia Conference archive
Proceedings of the 2003 ACM SIGMM workshop on Experiential telepresence table of contents
Berkeley, California
SESSION: Demo experience table of contents
Pages: 84 - 90  
Year of Publication: 2003
ISBN:1-58113-775-3
Author
Yoshihiro Okada  Kyushu University, Fukuoka, Japan
Sponsors
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
SIGMULTIMEDIA: ACM Special Interest Group on Multimedia
SIGCOMM: ACM Special Interest Group on Data Communication
Publisher
ACM  New York, NY, USA
Bibliometrics
Downloads (6 Weeks): 10,   Downloads (12 Months): 27,   Citation Count: 3
Additional Information:

abstract   references   cited by   index terms   collaborative colleagues  

Tools and Actions: Request Permissions Request Permissions    Review this Article  
DOI Bookmark: Use this link to bookmark this Article: http://doi.acm.org/10.1145/982484.982501
What is a DOI?

ABSTRACT

This paper treats the usefulness of 3D visual component based approach for development of immersive collaborative virtual environments. The research group of the author has already proposed a 3D software development system called IntelligentBox. IntelligentBox has provided various software components called boxes, which are 3D visible, reactive objects. IntelligentBox allows the user to develop 3D graphics applications by combining already existing boxes through direct manipulations on a computer screen without writing any text-based program. This is the main feature of IntelligentBox, which is a difference from other conventional systems. IntelligentBox also provided a particular box called RoomBox, which enables to build distributed 3D graphics applications. However, RoomBox supported only a mouse device. To develop immersive collaborative virtual environments, IntelligentBox has to support various input and output devices. Then, the author developed such functionalities as new boxes and introduced them into IntelligentBox. The author also extended the functionality of RoomBox in order to treat those new boxes. With these boxes, IntelligentBox came to have the aspects of a development system for immersive collaborative virtual environments.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
1
2
3
 
4
 
5
Grimsdale, C., dVS-Distributed Virtual Environment System. Proceedings of Computer Graphics '91, London, UK, Bleinheim Online, pp. 163--170, 1991.
 
6
7
8
9
 
10
 
11
Okada, Y. and Tanaka, Y., Collaborative Environments of IntelligetnBox for Distributed 3D Graphics Applications, The Visual Computer (CGS special issue), Vol. 14, No. 4, pp. 140--152, 1998.
 
12
13
14
15