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ABSTRACT
As multimedia researchers analyze and design "experiential systems' there is a pressing need to place that work on a solid theoretical foundation. Without careful analysis of the objects and methods, terminology, and conceptual frameworks of experiential systems design, misconceptions about what experiences are and how they can be computationally addressed can allow research to proceed in less fruitful directions. This paper addresses core theoretical issues in experiential systems design about the nature of experience, especially the distinction between data which can be represented computationally and experiences which are internal mental events We draw from theoretical work in the humanities that addresses models of human communication and meaning creation, the philosophical investigation of the structures of lived experience (phenomenology), and the application of that philosophical method to understanding the forms and functions of mediated experience (aesthetics). Phenomenology and aesthetics form a theoretical foundation for reassessing the limits and possibilities of computationally modeling and shaping experiences. Radically interdisciplinary work is required that truly integrates technical and humanistic research in order to design experiential systems.
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CITED BY 11
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Preetha Appan , Hari Sundaram , David Birchfield, Communicating everyday experiences, Proceedings of the 1st ACM workshop on Story representation, mechanism and context, October 15-15, 2004, New York, NY, USA
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Greg Welch , Andrei State , Adrian Ilie , Kok-Lim Low , Anselmo Lastra , Bruce Cairns , Herman Towles , Henry Fuchs , Ruigang Yang , Sascha Becker , Dan Russo , Jesse Funaro , Andries van Dam, Immersive Electronic Books for Surgical Training, IEEE MultiMedia, v.12 n.3, p.22-35, July 2005
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Mark Blythe , Peter Wright , John McCarthy , Olav W. Bertelsen, Theory and method for experience centered design, CHI '06 extended abstracts on Human factors in computing systems, April 22-27, 2006, Montréal, Québec, Canada
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Mark Blythe , Jeffrey Bardzell , Shaowen Bardzell , Alan Blackwell, Critical issues in interaction design, Proceedings of the 22nd British CHI Group Annual Conference on HCI 2008: People and Computers XXII: Culture, Creativity, Interaction, September 01-05, 2008, Liverpool, United Kingdom
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INDEX TERMS
Primary Classification:
H.
Information Systems
H.1
MODELS AND PRINCIPLES
H.1.2
User/Machine Systems
Additional Classification:
H.
Information Systems
H.1
MODELS AND PRINCIPLES
H.1.1
Systems and Information Theory
H.5
INFORMATION INTERFACES AND PRESENTATION (I.7)
H.5.1
Multimedia Information Systems
I.
Computing Methodologies
I.2
ARTIFICIAL INTELLIGENCE
I.2.0
General
Subjects:
Philosophical foundations
J.
Computer Applications
J.4
SOCIAL AND BEHAVIORAL SCIENCES
Subjects:
Psychology;
Sociology
J.5
ARTS AND HUMANITIES
Subjects:
Performing arts (e.g., dance, music);
Fine arts
General Terms:
Design,
Experimentation,
Human Factors
Keywords:
aesthetics,
cognitive science,
communications theory,
conduit metaphor,
context,
experiential systems,
hermeneutics,
interdisciplinary research,
phenomenology,
reader-response,
reception aesthetics,
representation
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