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Computational models for experiences in the arts, and multimedia
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Proceedings of the 2003 ACM SIGMM workshop on Experiential telepresence table of contents
Berkeley, California
SESSION: Modelling experience table of contents
Pages: 31 - 44  
Year of Publication: 2003
ISBN:1-58113-775-3
Authors
Harini Sridharan  Arizona State University, AZ
Hari Sundaram  Arizona State University, AZ
Thanassis Rikakis  Arizona State University, AZ
Sponsors
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
SIGMULTIMEDIA: ACM Special Interest Group on Multimedia
SIGCOMM: ACM Special Interest Group on Data Communication
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 8,   Downloads (12 Months): 49,   Citation Count: 7
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ABSTRACT

In this paper, we develop formal computational models for three aspects of experiential systems for browsing media -- (a) context (b) interactivity through hyper-mediation and (c) context evolution using a memory model. Experiential systems deal with the problem of developing context adaptive mechanisms for knowledge acquisition and insight. Context is modeled as a union of graphs whose nodes represent concepts and where the edges represent the semantic relationships. The system context is the union of the contexts of the user, the environment and the media being accessed. We also develop a novel concept dissimilarity. We then develop algorithms to determine the optimal hyperlink for each media element by determining the relationship between the user context and the media. As the user navigates through the hyper-linked sources, the memory model captures the interaction of the user with the hyper-linked sources and updates the user context. Finally, this results in new hyper-links for the media. Our pilot user studies show excellent results, validating our framework.


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CITED BY  7

Collaborative Colleagues:
Harini Sridharan: colleagues
Hari Sundaram: colleagues
Thanassis Rikakis: colleagues