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Performance-driven facial animation
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Source International Conference on Computer Graphics and Interactive Techniques archive
Proceedings of the 17th annual conference on Computer graphics and interactive techniques table of contents
Dallas, TX, USA
Pages: 235 - 242  
Year of Publication: 1990
ISBN:0-89791-344-2
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Author
Lance Williams  Advanced Technology Group, Apple Computer, Inc., 20705 Valley Green Drive, Cupertino, CA
Sponsor
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 15,   Downloads (12 Months): 113,   Citation Count: 75
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ABSTRACT

As computer graphics technique rises to the challenge of rendering lifelike performers, more lifelike performance is required. The techniques used to animate robots, arthropods, and suits of armor, have been extended to flexible surfaces of fur and flesh. Physical models of muscle and skin have been devised. But more complex databases and sophisticated physical modeling do not directly address the performance problem. The gestures and expressions of a human actor are not the solution to a dynamic system. This paper describes a means of acquiring the expressions of real faces, and applying them to computer-generated faces. Such an "electronic mask" offers a means for the traditional talents of actors to be flexibly incorporated in digital animations. Efforts in a similar spirit have resulted in servo-controlled "animatrons," high-technology puppets, and CG puppetry [1]. The manner in which the skills of actors and puppetteers as well as animators are accommodated in such systems may point the way for a more general incorporation of human nuance into our emerging computer media.The ensuing description is divided into two major subjects: the construction of a highly-resoved human head model with photographic texture mapping, and the concept demonstration of a system to animate this model by tracking and applying the expressions of a human performer.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
1
Waiters, Graham, The Story of Waldo C. Graphic. ACM SIGGRAPH '89 Course Notes, 3D Character Animation by Computer, August 1989.
 
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Brennan, Susan Elise, Caricature Generator. M.S. Visual Studies, Dept. of Architecture, Massachusetts Institute of Technology, Cambridge, MA. Sept. 1982.
 
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Burson, Nancy, and Schneider, Thomas, "Method and Apparatus for Producing an Image of a Person's Face at a Different Age," U.S. Patent #4276570, June 30, 1981.
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Lachapelle, Pierre, Bergeron, Philippe, Robidoux, P., and Langlois, Daniel, Tony de Peltrie. {film} 1985.
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Lasseter, John, Ostby, Eben, Reeves, William, Good, Craig, Rydstrom, Gary. Tin Toy. {film} Pixar, 1988.
 
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Cyberware Laboratory, Inc.: 4020/PS 3D Scanner, 4020/RGB 3D Scanner with color digitizer. 8 Harris Court 3D, Monterey, California 93940.
 
12
Butt, P.J., Ogden, J.M., Adelson, E.H., and Bergen, J.R., Pyramid-Based Computer Graphics. RCA Engineer, Vol. 30, 5, Sept.-Oct. 1985.

CITED BY  75