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Direct WYSIWYG painting and texturing on 3D shapes

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Source International Conference on Computer Graphics and Interactive Techniques archive
Proceedings of the 17th annual conference on Computer graphics and interactive techniques table of contents
Dallas, TX, USA
Pages: 215 - 223  
Year of Publication: 1990
ISBN:0-89791-344-2
Also published in ...
Authors
Pat Hanrahan  Princeton University
Paul Haeberli  Silicon Graphics Computer Systems
Sponsor
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM  New York, NY, USA
Bibliometrics
Downloads (6 Weeks): 19,   Downloads (12 Months): 126,   Citation Count: 70
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ABSTRACT

This paper describes a 3D object-space paint program. This program allows the user to directly manipulate the parameters used to shade the surface of the 3D shape by applying pigment to its surface. The pigment has all the properties normally associated with material shading models. This includes, but is not limited to, the diffuse color, the specular color, and the surface roughness. The pigment also can have thickness, which is modeled by simultaneously creating a bump map attached to the shape. The output of the paint program is a 3D model with associated texture maps. This information can be used with any rendering program with texture mapping capabilities. Almost all traditional techniques of 2D computer image painting have analogues in 3D object painting, but there are also many new techniques unique to 3D. One example is the use of solid textures to pattern the surface.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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BASS, DANIEL H., "Using the Video Lookup Table for Reflectivity Calculations: Specific Techniques and Graphics Results," Computer Graphics and Image Processing 17(3) pp. 249-261 (1981).
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FISHKBq, KENNETH, "An Application of Color Science to Computer Graphics," Master's Thesis, University of California, Berkeley, CA (1985).
 
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FRANCIS, GEORGE K., A Topological Picturebook, Springer-Verlag, New York (1987).
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HECKBERT, PAUL S., "Techniques for Real-time Frame Buffer Animation," in Computer FX '84, , London (October 1984).
 
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NORMAN, DONALD A., The Psychology of Everyday Things, Basic Books, New York (1988).
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SCHNEIDERMAN, BEN, "Direct Manipulation: A Step Beyond Programming Languages," IEEE Computer 16(8) pp. 57-69 (1983).
 
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SLOAN, KENNE'rr: R. AND CrmIs'ropHErt M. BROWN, "Color Map Techniques," Computer Graphics and Image Processing 13(4) pp. 297-317 (August 1979).
 
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SMITH, ALVY RAY, "Table Paint," in Siggaph '81 Tutorial Notes: Two-Dimensional Computer Animation, (August 1981).
 
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SMITH, ALVY RAY, "Paint," pp. 501-512 in Tutorial: Computer Graphics, ed. K. S. Booth,IEEE Press (1982).
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CITED BY  70

Collaborative Colleagues:
Pat Hanrahan: colleagues
Paul Haeberli: colleagues