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Comprehensible rendering of 3-D shapes
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Source International Conference on Computer Graphics and Interactive Techniques archive
Proceedings of the 17th annual conference on Computer graphics and interactive techniques table of contents
Dallas, TX, USA
Pages: 197 - 206  
Year of Publication: 1990
ISBN:0-89791-344-2
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Authors
Takafumi Saito  NTT Human Interface Laboratories, 1-2356, Take, Yokosuka-shi, Kanagawa 238-03, Japan
Tokiichiro Takahashi  NTT Human Interface Laboratories, 1-2356, Take, Yokosuka-shi, Kanagawa 238-03, Japan
Sponsor
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 10,   Downloads (12 Months): 119,   Citation Count: 112
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ABSTRACT

We propose a new rendering technique that produces 3-D images with enhanced visual comprehensibility. Shape features can be readily understood if certain geometric properties are enhanced. To achieve this, we develop drawing algorithms for discontinuities, edges, contour lines, and curved hatching. All of them are realized with 2-D image processing operations instead of line tracking processes, so that they can be efficiently combined with conventional surface rendering algorithms.Data about the geometric properties of the surfaces are preserved as Geometric Buffers (G-buffers). Each G-buffer contains one geometric property such as the depth or the normal vector of each pixel. By using G-buffers as intermediate results, artificial enhancement processes are separated from geometric processes (projection and hidden surface removal) and physical processes (shading and texture mapping), and performed as postprocesses. This permits a user to rapidly examine various combinations of enhancement techniques without excessive recomputation, and easily obtain the most comprehensible image.Our method can be widely applied for various purposes. Several of these, edge enhancement, line drawing illustrations, topographical maps, medical imaging, and surface analysis, are presented in this paper.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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Beck, J. M., Farouki, R. T., and Hinds, J. K. Surface Analysis Methods. IEEE Computer Graphics and Applications 6, 12 (1986), 18-36.
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Ghazanfarpour, D., and Peroche, B. A Fast Antialiasing Method with A-Buffer. in Proc. Eurographics '87 (1987), 503-512.
 
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Higashi, M., Kohzen, I. and Nagasaka, J. An Interactive CAD System for Construction of Shapes with High-quality Surface. Ia Computer Applications in Production and Engineering (Proc. CAPE '83) (1983), 371-390.
 
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Higashi, M., Kushimoto, T. and Hosaka, M. On Formulation and Display for Visualizing Features and Evaluating Quality of Free-form Surfaces. In Proc. Eurographics '90 (to appear).
 
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Kondo, K., Kimura, F., and Tajima, T. An Interactive Rendering System with Shading. In Japan Annual Reviews in Electronics, Computers ~ Telecommunications 18, Computer Science and Technologies, Kitagawa, T. (Ed.), Ohmsha and North-Holland, Tokyo, 1988, pp. 255-271.
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Salto, T., Shinya, M., and Takahashi, T. Highlighting Rounded Edges. In New Advances in Computer Graphics (Proc. CG International '89) (1989), 613-629.
 
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Udupa, J. K. Display of Medical Objects and their Interactive Manipulation. In Proc. Graphics Interface 'S9, (1989), 40-46.
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CITED BY  112

Collaborative Colleagues:
Takafumi Saito: colleagues
Tokiichiro Takahashi: colleagues