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ABSTRACT
This paper describes a hidden curve algorithm specifically designed for sculptured surfaces. A technique is described to extract the visible curves for a given scene without the need to approximate the surface by polygons. This algorithm produces higher quality results than polygon based algorithms, as most of the output set has an exact representation. Surface coherence is used to speed up the process. Although designed for sculptured surfaces, this algorithm is also suitable for polygonal data.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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CITED BY 20
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Bruce Gooch , Peter-Pike J. Sloan , Amy Gooch , Peter Shirley , Richard Riesenfeld, Interactive technical illustration, Proceedings of the 1999 symposium on Interactive 3D graphics, p.31-38, April 26-29, 1999, Atlanta, Georgia, United States
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Evangelos Kalogerakis , Derek Nowrouzezahrai , Patricio Simari , James Mccrae , Aaron Hertzmann , Karan Singh, Data-driven curvature for real-time line drawing of dynamic scenes, ACM Transactions on Graphics (TOG), v.28 n.1, p.1-13, January 2009
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