| Cone-spheres |
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International Conference on Computer Graphics and Interactive Techniques
archive
Proceedings of the 17th annual conference on Computer graphics and interactive techniques
table of contents
Dallas, TX, USA
Pages: 59 - 62
Year of Publication: 1990
ISBN:0-89791-344-2
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Author
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Nelson Max
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Lawrence Livermore National Laboratory, P.O. Box 808, Livermore, CA
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| Bibliometrics |
Downloads (6 Weeks): 19, Downloads (12 Months): 35, Citation Count: 1
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ABSTRACT
A cone-sphere consists of two spheres, together with the part of the cylinder or cone tangent to the two spheres and lying between them. Cone-spheres can be rapidly rendered with shading, highlights, texture, or bump maps, and composited to create twisted or branched tubular structures.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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Kakimoto, M., Hayashi, N., Ohguchi, T., Santoh, S. and Max, N., "Methods for modeling and mapping branched surfaces using generalized cylinders," (in Japanese) Information Processing Society of Japan, Computer Graphics and CAD technical report 89-CG-39, Vol. 89, No. 64 (1989) pp 1-8.
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Wijk, J. J. van, "Ray tracing objects defined by sweeping a sphere," Proceedings of the Eurographics '84 Conference, North Holland, Amsterdam (1984) pp 73-82. See also Van Wijk, "On new types of Solid Models and their Visualization with Ray tracing," Delft University Press (1986).
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Smith, A. R., "Paint" in "Tutorial: Computer Graphics" (Beatty, J., and Booth, K., editors) IEEE Computer Society catalog no. EH0194-1 (1982) pp 501-515.
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