| Track—a trace construction kit |
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Conference on Human Factors in Computing Systems
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Proceedings of the SIGCHI conference on Human factors in computing systems: Empowering people
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Seattle, Washington, United States
Pages: 415 - 422
Year of Publication: 1990
ISBN:0-201-50932-6
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Authors
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Heinz-Dieter Böcker
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University of Stuttgart, Department of Computer Science, Herdweg 51, D-7000 Stuttgart 1, Federal Republic of Germany
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J. Herczeg
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University of Stuttgart, Department of Computer Science, Herdweg 51, D-7000 Stuttgart 1, Federal Republic of Germany
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Downloads (6 Weeks): 4, Downloads (12 Months): 10, Citation Count: 2
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ABSTRACT
TRACK is a kit to interactively construct environments that trace the execution of methods and the flow of messages between SMALLTALK-80 objects. It enables the user to set up traces by means of direct manipulation. This is done by placing obstacles between icons representing specific classes and instances much in the way a jumping course is set up. TRACK may be used to generate multiple visualizations of programs which may be concurrently run. It is a browsing and debugging tool as well as an algorithm animation tool. TRACK is tightly integrated with the standard tools of the SMALL- TALK-80 programming environment.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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Michael F. Kleyn , Paul C. Gingrich, GraphTrace—understanding object-oriented systems using concurrently animated views, Conference proceedings on Object-oriented programming systems, languages and applications, p.191-205, September 25-30, 1988, San Diego, California, United States
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B. A. Myers, Visual programming, programming by example, and program visualization: a taxonomy, Proceedings of the SIGCHI conference on Human factors in computing systems, p.59-66, April 13-17, 1986, Boston, Massachusetts, United States
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Smith, R.B. The Alternate Reality Kit: An Animated Environment for Creating Interactive Simulations. In Proceedings of the Workshop on Visual Language, pages 99-106, Washington, D.C., 1986. Institute for Electronics and Electrical Engineers.
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