ACM Home Page
Please provide us with feedback. Feedback
Track—a trace construction kit
Full text PdfPdf (922 KB)
Source Conference on Human Factors in Computing Systems archive
Proceedings of the SIGCHI conference on Human factors in computing systems: Empowering people table of contents
Seattle, Washington, United States
Pages: 415 - 422  
Year of Publication: 1990
ISBN:0-201-50932-6
Authors
Heinz-Dieter Böcker  University of Stuttgart, Department of Computer Science, Herdweg 51, D-7000 Stuttgart 1, Federal Republic of Germany
J. Herczeg  University of Stuttgart, Department of Computer Science, Herdweg 51, D-7000 Stuttgart 1, Federal Republic of Germany
Sponsor
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
Publisher
ACM  New York, NY, USA
Bibliometrics
Downloads (6 Weeks): 4,   Downloads (12 Months): 10,   Citation Count: 2
Additional Information:

abstract   references   cited by   index terms   collaborative colleagues  

Tools and Actions: Request Permissions Request Permissions    Review this Article  
DOI Bookmark: Use this link to bookmark this Article: http://doi.acm.org/10.1145/97243.97318
What is a DOI?

ABSTRACT

TRACK is a kit to interactively construct environments that trace the execution of methods and the flow of messages between SMALLTALK-80 objects. It enables the user to set up traces by means of direct manipulation. This is done by placing obstacles between icons representing specific classes and instances much in the way a jumping course is set up. TRACK may be used to generate multiple visualizations of programs which may be concurrently run. It is a browsing and debugging tool as well as an algorithm animation tool. TRACK is tightly integrated with the standard tools of the SMALL- TALK-80 programming environment.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

1
 
2
BScker, H.-D., Herczeg, J., and Herczeg, M. ELAB An Electronics Laboratory. In Proceedings of the Fourth Conference on Artificial Intelligence and Education, pages 15-24, Amsterdam, Springfield VA, Tokyo, May 1989. IOS.
 
3
Borning, A. Thinglab - A Constraint-Oriented Simulation Laboratory. Technical Report SSL-79-3, Xerox Palo Alto Research Center, 1979. Palo Alto, Ca.
 
4
Budge, B. Pinball Gonstrnction Set (Computer Pro. gram). Eleetronie Arts, San Mateo, Ca., 1983.
5
6
7
 
8
9
 
10
Smith, R.B. The Alternate Reality Kit: An Animated Environment for Creating Interactive Simulations. In Proceedings of the Workshop on Visual Language, pages 99-106, Washington, D.C., 1986. Institute for Electronics and Electrical Engineers.


Collaborative Colleagues:
Heinz-Dieter Böcker: colleagues
J. Herczeg: colleagues