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Why good engineers (sometimes) create bad interfaces
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Source Conference on Human Factors in Computing Systems archive
Proceedings of the SIGCHI conference on Human factors in computing systems: Empowering people table of contents
Seattle, Washington, United States
Pages: 277 - 282  
Year of Publication: 1990
ISBN:0-201-50932-6
Authors
Donald R. Gentner  Apple Computer, Inc., 10440 Bubb Road, MS 58A, Cupertino, CA
Jonathan Grudin  Aarhus University, Computer Science Department, Ny Munkegade 116, 8000 Aarhus C, Denmark
Sponsor
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 6,   Downloads (12 Months): 57,   Citation Count: 8
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ABSTRACT

This paper presents a view of system design that shows how good engineering practice can lead to poor user interfaces. From the engineer's perspective, the ideal interface reflects the underlying mechanism and affords direct access to the control points of the mechanism. The designer of the user interface is often also the designer of the mechanism (or at least is very familiar with the mechanism), and thus has a strong bias toward basing the interface on the engineering model. The user, however, wants to complete a task, and an interface that is based on the task is often more appropriate than one based on the system mechanism. We discuss these issues, and also discuss where to position the user interface between the poles of the engineering model and the task model.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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Bjerknes, G., Ehn, P., and Kyng, M. (Eds.), Computers and democracy - a Scandinawian challenge. Gower, Aldershot, UK, 1987.
 
2
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Kieras, D. Mental models for engineered systems and computers. In A.A. Turner (Ed.), Mental models and user-centered design. TR 88-9 (Institute of Cognitive Science, University of Colorado, Boulder, CO), 1988.
 
9
Landauer, T. In Proceedings of CHI+GI'87 (Toronto, April 1987). ACM, New York, 333-335.
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Poison, P. The role of how-it-works knowledge in the acquisition of how-to-do-it knowledge. In A.A. Turner (Ed.), Mental models and user-centered design. TR 88- 9 (Institute of Cognitive Science, University of Colorado, Boulder, CO), 1988.
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Wenger, E. Glass-box technology: Merging learning and doing. IRL Research Abstract 1 (Palo Alto, CA Institute for Research on Learning), 1988.

CITED BY  8

Collaborative Colleagues:
Donald R. Gentner: colleagues
Jonathan Grudin: colleagues