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Spreadsheet-based interactive graphics: from prototype to tool
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Source Conference on Human Factors in Computing Systems archive
Proceedings of the SIGCHI conference on Human factors in computing systems: Empowering people table of contents
Seattle, Washington, United States
Pages: 153 - 160  
Year of Publication: 1990
ISBN:0-201-50932-6
Authors
Nicholas Wilde  Department of Computer Science, Campus Box 430, University of Colorado, Boulder CO
Clayton Lewis  Department of Computer Science, Campus Box 430, University of Colorado, Boulder CO
Sponsor
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
Publisher
ACM  New York, NY, USA
Bibliometrics
Downloads (6 Weeks): 3,   Downloads (12 Months): 16,   Citation Count: 21
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ABSTRACT

The NoPumpG prototype [7,8] suggested that the spreadsheet model of computation could simplify the creation of some types of interactive graphical application when compared with other approaches. We report here experience in developing an enhanced follow-on system, NoPumpII, and describe three applications developed using it. We conclude that (1) the potential advantages of the spreadsheet model are realized in this application experience, (2) revisions to the prototype design have permitted an increase in the complexity and scale of applications, and (3) there remain limitations in the current design which, if redressed, would further enlarge the scope of application. More generally we conclude that alternative computational models are an important area of exploration for HCI research.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
1
Borning, A. ThingLab - A constraint oriented simulation laboratory. Xerox PARC Technical Report SSL-79-3. Xerox Palo Alto Research Center, Calif. 1979.
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Draper, S.W. Display managers as the basis for usermachine communication. In D.A. Norman and SoW. Draper (Eds). User Centered System Design: New perspectives on human-computer interaction. Erlbaum, Hillsdale, NJ, 1981.
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Janzen, D.H. Herbivores and the number of tree species in tropical forests, The American Naturalist. 104, 940(Nov-Dec 1970), 501-528.
 
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Lewis, C.H. Making interactive graphics accessible. Panel Discussion in Proceedings CHI'88 Human Factors in Computing Systems (Washington, D.C., May 15-19). ACM, New York, 1988, p. 249.
 
7
Lewis, C.H. New approaches to programming. In Memorias de114 Symposium lnternacional de Sistemas Computacionales (Monterrey, N.L., Mexico). Instituto Tecnologico y de Estudios Superiores de Monterrey, Monterrey, N.L., Mexico, 1989.
 
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Lewis, C.H. NoPumpG: Creating Interactive Graphics with Spreadsheet Machinery. In Glinert, E.P. (Ed). Visual Programming Environments. IEEE Computer Society Press, Los Angeles, Calif., (to appear early 1990).
 
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Smith, R.B. The alternate reality kit. In Proceedings of the 1986 IEEE Workshop on Visual Languages (Dallas, Tex., June 1986). IEEE, Washington, DC, 1986, pp. 99-106.
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CITED BY  21

Collaborative Colleagues:
Nicholas Wilde: colleagues
Clayton Lewis: colleagues