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ABSTRACT
A bewildering variety of devices for communication from humans to computers now exists on the market. In order to make sense of this variety, and to aid in the design of new input devices, we propose a framework for describing and analyzing input devices. Following Mackinlay's semantic analysis of the design space for graphical presentations, our goal is to provide tools for the generation and test of input device designs. The descriptive tools we have created allow us to describe the semantics of a device and measure its expressiveness. Using these tools, we have built a taxonomy of input devices that goes beyond earlier taxonomies of Buxton & Baecker and Foley, Wallace, & Chan. In this paper, we build on these descriptive tools, and proceed to the use of human performance theories and data for evaluation of the effectiveness of points in this design space. We focus on two figures of merit, footprint and bandwidth, to illustrate this evaluation. The result is the systematic integration of methods for both generating and testing the design space of input devices.
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CITED BY 34
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Ken Hinckley , Randy Pausch , John C. Goble , Neal F. Kassell, A survey of design issues in spatial input, Proceedings of the 7th annual ACM symposium on User interface software and technology, p.213-222, November 02-04, 1994, Marina del Rey, California, United States
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Ravin Balakrishnan , I. Scott MacKenzie, Performance differences in the fingers, wrist, and forearm in computer input control, Proceedings of the SIGCHI conference on Human factors in computing systems, p.303-310, March 22-27, 1997, Atlanta, Georgia, United States
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Rafael Ballagas , Meredith Ringel , Maureen Stone , Jan Borchers, iStuff: a physical user interface toolkit for ubiquitous computing environments, Proceedings of the SIGCHI conference on Human factors in computing systems, April 05-10, 2003, Ft. Lauderdale, Florida, USA
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Hikmet Senay , Steven Feiner , Scott S. Fisher , Georges Grinstein , Jock D. Mackinlay , Lloyd A. Treinish, Interaction issues in visualization: requirements, techniques, and devices, Proceedings of the 1st conference on Visualization '90, October 23-26, 1990, San Francisco, California
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