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ABSTRACT
Our work focuses on building and evaluating computer system interfaces that make information memorable. Psychology research tells us people remember spatially distributed information based on its location relative to their body, as well as the environment in which the information was learned. We apply these principles in the implementation of a multimodal prototype system, the Infocockpit (for "Information Cockpit"). The Infocockpit not only uses multiple monitors surrounding the user to engage human memory for location, but also provides ambient visual and auditory displays to engage human memory for place. We report a user study demonstrating a 56% increase in memory for information presented with our Infocockpit system as compared to a standard desktop system.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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CITED BY 13
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Desney S. Tan , Darren Gergle , Peter Scupelli , Randy Pausch, With similar visual angles, larger displays improve spatial performance, Proceedings of the SIGCHI conference on Human factors in computing systems, April 05-10, 2003, Ft. Lauderdale, Florida, USA
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Adam Fass , Jodi Forlizzi , Randy Pausch, MessyDesk and MessyBoard: two designs inspired by the goal of improving human memory, Proceedings of the conference on Designing interactive systems: processes, practices, methods, and techniques, June 25-28, 2002, London, England
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Desney S. Tan , Darren Gergle , Peter G. Scupelli , Randy Pausch, Physically large displays improve path integration in 3D virtual navigation tasks, Proceedings of the SIGCHI conference on Human factors in computing systems, p.439-446, April 24-29, 2004, Vienna, Austria
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Desney S. Tan , Randy Pausch , Jeanine K. Stefanucci , Dennis R. Proffitt, Kinesthetic cues aid spatial memory, CHI '02 extended abstracts on Human factors in computing systems, April 20-25, 2002, Minneapolis, Minnesota, USA
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Andrew J Sabri , Robert G Ball , Alain Fabian , Saurabh Bhatia , Chris North, High-resolution gaming: Interfaces, notifications, and the user experience, Interacting with Computers, v.19 n.2, p.151-166, March, 2007
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