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Visual deictic reference in a collaborative virtual environment
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Source Eye Tracking Research & Application archive
Proceedings of the 2004 symposium on Eye tracking research & applications table of contents
San Antonio, Texas
Pages: 35 - 40  
Year of Publication: 2004
ISBN:1-58113-825-3
Authors
Andrew T. Duchowski  Computer Science, Clemson University
Nathan Cournia  Computer Science, Clemson University
Brian Cumming  Computer Science, Clemson University
Daniel McCallum  Computer Science, Clemson University
Anand Gramopadhye  Industrial Engineering, Clemson University
Joel Greenstein  Industrial Engineering, Clemson University
Sajay Sadasivan  Industrial Engineering, Clemson University
Richard A. Tyrrell  Psychology, Clemson University
Sponsors
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM  New York, NY, USA
Bibliometrics
Downloads (6 Weeks): 7,   Downloads (12 Months): 50,   Citation Count: 2
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APPENDICES and SUPPLEMENTS
This is the 1st color plate for visual deictic reference in a collaborative virtual environment


ABSTRACT

This paper evaluates the use of Visual Deictic Reference (VDR) in Collaborative Virtual Environments (CVEs). A simple CVE capable of hosting two (or more) participants simultaneously immersed in the same virtual environment is used as the testbed. One participant's VDR, obtained by tracking the participant's gaze, is projected to co-participants' environments in real-time as a colored lightspot. We compare the VDR lightspot when it is eye-slaved to when it is head-slaved and show that an eye-slaved VDR helps disambiguate the deictic point of reference, especially during conditions when the user's line of sight is decoupled from their head direction.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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BARNES, G. R. 1979. Vestibulo-Ocular Function During Co-ordinated Head and Eye Movements to Acqurie Visual Targets. Journal of Physiology , 127-147.
 
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CAPPS, M. 2001. Course 42: Developing Shared Virtual Environments . ACM SIGGRAPH, New York, NY. URL: <http://sharedvr.org/learn/sig00/>(last accessed 01/21/01).
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MURPHY, H. AND DUCHOWSKI, A. T. 2002. Perceptual Gaze Extent & Level Of Detail in VR: Looking Outside the Box. In Conference Abstracts and Applications (Sketches & Applications). ACM, San Antonio, TX. Computer Graphics (SIGGRAPH) Annual Conference Series.
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Collaborative Colleagues:
Andrew T. Duchowski: colleagues
Nathan Cournia: colleagues
Brian Cumming: colleagues
Daniel McCallum: colleagues
Anand Gramopadhye: colleagues
Joel Greenstein: colleagues
Sajay Sadasivan: colleagues
Richard A. Tyrrell: colleagues