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Museums, children, and technology
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Source ACM SIGCHI Bulletin - a supplement to interactions archive
Volume 2001 ,  (November-December 2001) table of contents
COLUMN: Computers and kids table of contents
Pages: 6 - 6  
Year of Publication: 2001
ISSN:0736-6906
Author
Allison Druin  University of Maryland
Publisher
ACM  New York, NY, USA
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REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

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Bobick, A., Intille, S., Davis, J., Baird, F., Pinhanez, C., Campbell, L., Ivanov, Y., Schutte, A., & Wilson, A. (2000). The KidsRoom: A perceptually-based interactive and immersive story environment. Presence: Teleoperators and Virtual Environments, 8(4), pp.367-391.
 
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Edwin Schlossberg Inc.(2000). http://www.esidesign.com.
 
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Semper, R. J. (1990). Science museums as environments for learning. Physics Today, 43(11), pp.50-56.
 
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Weisner, M. (1991). The computer for the 21st Century. Scientific American, 265(3), pp. 94-104.
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