| Making information cities livable |
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Communications of the ACM
archive
Volume 47 , Issue 2 (February 2004)
table of contents
Information cities
SPECIAL ISSUE: Information cities
table of contents
Pages: 33 - 37
Year of Publication: 2004
ISSN:0001-0782
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Downloads (6 Weeks): 12, Downloads (12 Months): 1002, Citation Count: 2
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ABSTRACT
Let the most rewarding aspects of our virtual experience and online social interaction also guide participation in our real-world physical communities.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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Cummings, J., Sproull, L., and Kiesler, S. Beyond hearing: Where real world and online support meet. Group Dynamics: Theory, Research, and Practice 6, 1 (2002), 78--88.
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Hargittai, E. Second-level digital divide. First Monday 7, 4 (Apr. 1, 2002); see firstmonday.org/issues/issue7_4/hargittai.
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Kavanaugh, A. The impact of computer networking on community: A social network analysis approach. In Proceedings of the Telecommunications Policy Research Conference (Alexandria, VA, Sept. 27--29, 1999).
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McKenna, K. and Bargh, J. Coming out in the age of the Internet: Identity 'de-marginalization' from virtual group participation. J. Personal. Soc. Psych. 75 (Sept. 1998), 681--694.
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Putnam, R. Bowling Alone. Simon & Schuster, New York, 2000.
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Resnick, P. Beyond bowling together: Sociotechnical capital. In HCI in the New Millennium, J. Carroll, Ed. Addison-Wesley, Reading, MA., 2001, 647--672.
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Rheingold, H. The Virtual Community, rev. ed. MIT Press, Cambridge, MA, 2000.
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Wellman, B. and Haythornthwaite, C. The Internet in Everyday Life. Blackwell Publishers, Oxford, U.K., 2002.
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REVIEW
"Charles R. Leake : Reviewer"
This is an interesting paper on the nature of computer science (CS) student culture, and how it has traditionally clashed with the need for graduates to have good group work skills. The motivation for addressing this problem is the common complain
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