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Realistic human face rendering for "The Matrix Reloaded"
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International Conference on Computer Graphics and Interactive Techniques
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ACM SIGGRAPH 2003 Sketches & Applications
table of contents
San Diego, California
SESSION: The Matrix revealed
table of contents
Pages: 1 - 1
Year of Publication: 2003
Authors
George Borshukov
ESC Entertainment
J. P. Lewis
ESC Entertainment
Sponsor
SIGGRAPH
: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM
New York, NY, USA
Bibliometrics
Downloads (6 Weeks): 12, Downloads (12 Months): 94, Citation Count: 19
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CITED BY
20
Tim Weyrich , Jason Lawrence , Hendrik P. A. Lensch , Szymon Rusinkiewicz , Todd Zickler, Principles of Appearance Acquisition and Representation, Foundations and Trends® in Computer Graphics and Vision, v.4 n.2, p.75-191, February 2009
Florian Struck , Christian-A. Bohn , Sebastian Schmidt , Volker Helzle, Realistic shading of human skin in real time, Proceedings of the 3rd international conference on Computer graphics, virtual reality, visualisation and interaction in Africa, November 03-05, 2004, Stellenbosch, South Africa
Ben Sunshine-Hill , Petros Faloutsos, Photorealistic lighting with offset radiance transfer mapping, Proceedings of the 2006 symposium on Interactive 3D graphics and games, March 14-17, 2006, Redwood City, California
Craig Donner , Henrik Wann Jensen, Light diffusion in multi-layered translucent materials, ACM Transactions on Graphics (TOG), v.24 n.3, July 2005
Andrew Soon , Won-Sook Lee, Exaggeration of extremely detailed 3d faces, Proceedings of the 24th IASTED international conference on Internet and multimedia systems and applications, p.102-108, February 13-15, 2006, Innsbruck, Austria
Pedro V. Sander , David Gosselin , Jason L. Mitchell, Real-time skin rendering on graphics hardware, ACM SIGGRAPH 2004 Sketches, August 08-12, 2004, Los Angeles, California
George Borshukov , Jefferson Montgomery , Witek Werner, Playable universal capture: compression and real-time sequencing of image-based facial animation, ACM SIGGRAPH 2006 Courses, July 30-August 03, 2006, Boston, Massachusetts
Tim Weyrich , Wojciech Matusik , Hanspeter Pfister , Bernd Bickel , Craig Donner , Chien Tu , Janet McAndless , Jinho Lee , Addy Ngan , Henrik Wann Jensen , Markus Gross, Analysis of human faces using a measurement-based skin reflectance model, ACM Transactions on Graphics (TOG), v.25 n.3, July 2006
Chris Oat, Rendering gooey materials with multiple layers, ACM SIGGRAPH 2006 Courses, July 30-August 03, 2006, Boston, Massachusetts
C. Chen , E. C. Prakash, Physically based facial expression synthesizer with performance analysis and GPU-aided simulation, Proceedings of the 2006 international conference on Game research and development, p.171-176, December 04-06, 2006, Perth, Australia
Frédéric Pighin , J. P. Lewis, Introduction, ACM SIGGRAPH 2005 Courses, July 31-August 04, 2005, Los Angeles, California
Mauricio Radovan , Laurette Pretorius, Facial animation in a nutshell: past, present and future, Proceedings of the 2006 annual research conference of the South African institute of computer scientists and information technologists on IT research in developing couuntries, p.71-79, October 09-11, 2006, Somerset West, South Africa
Won-Sook Lee , Andrew Soon, Mesh resolution augmentation using 3D skin bank, Computer-Aided Design, v.39 n.7, p.610-621, July, 2007
Tim Weyrich , Jason Lawrence , Hendrik Lensch , Szymon Rusinkiewicz , Todd Zickler, Principles of appearance acquisition and representation, ACM SIGGRAPH 2008 classes, August 11-15, 2008, Los Angeles, California
Charles-Félix Chabert , Wan-Chun Ma , Tim Hawkins , Pieter Peers , Paul Debevec, Fast rendering of realistic faces with wavelength dependent normal maps, ACM SIGGRAPH 2007 posters, August 05-09, 2007, San Diego, California
Eugene d'Eon , David Luebke , Eric Enderton, A system for efficient rendering of human skin, ACM SIGGRAPH 2007 sketches, August 05-09, 2007, San Diego, California
Craig Donner , Tim Weyrich , Eugene d'Eon , Ravi Ramamoorthi , Szymon Rusinkiewicz, A layered, heterogeneous reflectance model for acquiring and rendering human skin, ACM Transactions on Graphics (TOG), v.27 n.5, December 2008
Akinobu Maejima , Shuhei Wemler , Tamotsu Machida , Masao Takebayashi , Shigeo Morishima, Instant Casting Movie Theater: The Future Cast System, IEICE - Transactions on Information and Systems, v.E91-D n.4, p.1135-1148, April 2008
Shigeo Morishima, “Dive into the Movie” Audience-Driven Immersive Experience in the Story, IEICE - Transactions on Information and Systems, v.E91-D n.6, p.1594-1603, June 2008
Bernd Bickel , Mario Botsch , Roland Angst , Wojciech Matusik , Miguel Otaduy , Hanspeter Pfister , Markus Gross, Multi-scale capture of facial geometry and motion, ACM Transactions on Graphics (TOG), v.26 n.3, July 2007
Collaborative Colleagues:
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J. P. Lewis:
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