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3D modeling of trees from freehand sketches
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ACM SIGGRAPH 2003 Sketches & Applications table of contents
San Diego, California
SESSION: Modeling & collision table of contents
Pages: 1 - 1  
Year of Publication: 2003
Authors
Makoto Okabe  Tokyo University, Japan
Takeo Igarashi  Tokyo University, Japan
Sponsor
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 9,   Downloads (12 Months): 29,   Citation Count: 4
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ABSTRACT

We will present a user interface for quickly and easily modeling three-dimensional (3D) botanical trees from freehand sketches. The system generates 3D geometry from a two-dimensional (2D) sketch based on the assumption that trees spread their branches uniformly. Several editing operations are implemented, such as adding, cutting, and erasing branches. Our system also predicts, and generates, branches automatically. The user can continue editing a 3D tree by selecting the predicted branches. The interface of our system allows novices to design reasonably natural-looking trees quickly and interactively as compared with the interfaces of rule-based systems designed for expert users (e.g., L-systems).



Collaborative Colleagues:
Makoto Okabe: colleagues
Takeo Igarashi: colleagues