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ABSTRACT
Bodily interaction with text creates new reading experiences by involving the body of the reader. This has been explored in video installation art, but without immersive 3D. Using a virtual reality environment (the Brown University Cave) we are able to make the bodily experience more direct. In our initial piece, Screen, the reader produces three different textual experiences from the same body of text, two of which differ significantly based on how her body is employed to "play" the piece.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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PENNY, S., SMITH, J., AND BERNHARDT, A. 1999. Traces: Wireless full body tracking in the CAVE. In Ninth International Conference on Artificial Reality and Telexistence (ICAT'99).
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UTTERBACK, C. 2003. Unusual Positions-embodied interaction with symbolic spaces. In First Person. Wardrip-Fruin, N. and Harrigan, P., eds. MIT Press, in press.
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CITED BY 2
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Damon Baker , Sascha Becker , Robert Coover , Ilya Kreymer , Nicholas Musurca, CaveWriting 2006: a hypertext authoring system in virtual reality, ACM SIGGRAPH 2006 Research posters, July 30-August 03, 2006, Boston, Massachusetts
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Sascha Becker , Shawn Greenlee , Dmitri Lemmerman , Morgan McGuire , Nicholas Musurca , Noah Wardrip-Fruin, Cave writing: toward a platform for literary immersive VR, ACM SIGGRAPH 2005 Sketches, July 31-August 04, 2005, Los Angeles, California
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