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Screen: bodily interaction with text in immersive VR
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Source International Conference on Computer Graphics and Interactive Techniques archive
ACM SIGGRAPH 2003 Sketches & Applications table of contents
San Diego, California
SESSION: Performative projects table of contents
Pages: 1 - 1  
Year of Publication: 2003
Authors
Joshua J Carroll  Brown University
Robert Coover  Brown University
Shawn Greenlee  Brown University
Andrew McClain  Brown University
Noah Wardrip-Fruin  Brown University
Sponsor
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 3,   Downloads (12 Months): 18,   Citation Count: 2
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ABSTRACT

Bodily interaction with text creates new reading experiences by involving the body of the reader. This has been explored in video installation art, but without immersive 3D. Using a virtual reality environment (the Brown University Cave) we are able to make the bodily experience more direct. In our initial piece, Screen, the reader produces three different textual experiences from the same body of text, two of which differ significantly based on how her body is employed to "play" the piece.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
1
PENNY, S., SMITH, J., AND BERNHARDT, A. 1999. Traces: Wireless full body tracking in the CAVE. In Ninth International Conference on Artificial Reality and Telexistence (ICAT'99).
 
2
UTTERBACK, C. 2003. Unusual Positions-embodied interaction with symbolic spaces. In First Person. Wardrip-Fruin, N. and Harrigan, P., eds. MIT Press, in press.
3

Collaborative Colleagues:
Joshua J Carroll: colleagues
Robert Coover: colleagues
Shawn Greenlee: colleagues
Andrew McClain: colleagues
Noah Wardrip-Fruin: colleagues