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Object-space point blending and splatting
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Source International Conference on Computer Graphics and Interactive Techniques archive
ACM SIGGRAPH 2003 Sketches & Applications table of contents
San Diego, California
SESSION: Rendering table of contents
Pages: 1 - 1  
Year of Publication: 2003
Authors
Renato Pajarola  University of California Irvine
Miguel Sainz  University of California Irvine
Patrick Guidotti  University of California Irvine
Sponsor
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 7,   Downloads (12 Months): 31,   Citation Count: 2
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ABSTRACT

We present a novel point-based rendering approach based on object-space point interpolation. We introduce the concept of a transformation-invariant covariance matrix of a set of points to efficiently determine splat sizes in a multiresolution hierarchy. We analyze continuous point interpolation in object-space, and define a new class of parametrized blending kernels to achieve smooth blending. Furthermore, we present a hardware accelerated rendering algorithm based on α-texture mapping and α-blending.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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M. Gross. Are points the better graphics primitives? Computer Graphics Forum 20(3), 2001. Plenary Talk Eurographics 2001.
 
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L. Ren, H. Pfister, and M. Zwicker. Object space EWA surface splatting: A hardware accelerated approach to high quality point rendering. In Proceedings EUROGRAPHICS 2002, pages -, 2002. also in Computer Graphics Forum 21(3).
 
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Collaborative Colleagues:
Renato Pajarola: colleagues
Miguel Sainz: colleagues
Patrick Guidotti: colleagues