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Summed-area tables for texture mapping
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Source ACM SIGGRAPH Computer Graphics archive
Volume 18 ,  Issue 3  (July 1984) table of contents
Pages: 207 - 212  
Year of Publication: 1984
ISSN:0097-8930
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Author
Franklin C. Crow  Computer Sciences Laboratory, Xerox Palo Alto Research Center
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 41,   Downloads (12 Months): 195,   Citation Count: 87
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ABSTRACT

Texture-map computations can be made tractable through use of precalculated tables which allow computational costs independent of the texture density. The first example of this technique, the “mip” map, uses a set of tables containing successively lower-resolution representations filtered down from the discrete texture function. An alternative method using a single table of values representing the integral over the texture function rather than the function itself may yield superior results at similar cost. The necessary algorithms to support the new technique are explained. Finally, the cost and performance of the new technique is compared to previous techniques.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

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Hackathorn. R. and Parent. R., Private Communication, 1980.
 
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Haruyama, S, and Barsky, B. A., "Using Stochastic Modeling for Texture Generation", IEEE Computer Graphics and Applications, Vol. 4, # 3, March 1984.
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CITED BY  87