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Multi-finger and whole hand gestural interaction techniques for multi-user tabletop displays
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Source Symposium on User Interface Software and Technology archive
Proceedings of the 16th annual ACM symposium on User interface software and technology table of contents
Vancouver, Canada
Pages: 193 - 202  
Year of Publication: 2003
ISBN:1-58113-636-6
Authors
Mike Wu  Department of Computer Science, University of Toronto
Ravin Balakrishnan  Department of Computer Science, University of Toronto
Sponsors
: Pacific Northwest National Laboratory
: New Media Innovation Centre
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
: Nokia
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
: SMART Technologies Inc.
: Intel Research
ACM: Association for Computing Machinery
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 116,   Downloads (12 Months): 688,   Citation Count: 72
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ABSTRACT

Recent advances in sensing technology have enabled a new generation of tabletop displays that can sense multiple points of input from several users simultaneously. However, apart from a few demonstration techniques [17], current user interfaces do not take advantage of this increased input bandwidth. We present a variety of multifinger and whole hand gestural interaction techniques for these displays that leverage and extend the types of actions that people perform when interacting on real physical tabletops. Apart from gestural input techniques, we also explore interaction and visualization techniques for supporting shared spaces, awareness, and privacy. These techniques are demonstrated within a prototype room furniture layout application, called RoomPlanner.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

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CITED BY  72

Collaborative Colleagues:
Mike Wu: colleagues
Ravin Balakrishnan: colleagues