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Designing interaction experiences for multi-platform service provision with essential use cases
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Source International Conference on Intelligent User Interfaces archive
Proceedings of the 9th international conference on Intelligent user interfaces table of contents
Funchal, Madeira, Portugal
SESSION: Short Papers table of contents
Pages: 298 - 300  
Year of Publication: 2004
ISBN:1-58113-815-6
Authors
Lia Patrício  University of Porto, Porto, Portugal
João Falcão e Cunha  University of Porto, Porto, Portugal
Raymond P. Fisk  University of New Orleans, New Orleans, LA
Nuno J. Nunes  University of Madeira, Campus da Penteada, Madeira, Portugal
Sponsors
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
ACM: Association for Computing Machinery
SIGART: ACM Special Interest Group on Artificial Intelligence
Publisher
ACM  New York, NY, USA
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ABSTRACT

This paper addresses the problem of interaction design for service provision to customers in a multi-platform environment. It is based on a qualitative and quantitative study of a Portuguese multi-channel retail bank, and shows that, as most of the financial operations are functionally available across the different service platforms, experience requirements become increasingly influential in customers' usage of the different channels. Different financial services generate different interaction needs, and the fit between experience requirements and channel performance in satisfying those needs has a strong impact on customer channel choices. Based on these findings, essential use cases are applied and extended to capture experience requirements for the different financial operations in a technology independent way. With this approach, interaction designers can identify which platforms are best suited to provide the different services available, improving the multi-channel service as a whole. On the other hand, it also enables the identification of areas of interaction experience that need improvement in each platform, if services offered are likely to be effectively used.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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Gupta, S. and Vajic, M., The Contextual and Dialectical Nature of Experiences. In: Fitzimmons, J. A. and Fitzimmons, M. J. (eds.): New Service Development: Creating Memorable Experiences, Sage Publications, Thousand Oaks, 2000, 33--51.
 
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Norman, D. A.: Progress Report: Emotional Design: Why We Love (or Hate) Everyday Things, available at http://www.jnd.org/books.html#E&Dbook_notes 2003.
 
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Patrício, L., Cunha, J. F., Fisk, R. F., and Nunes N. J.: Addressing Marketing Requirements in User Interface Design for Multiple Platforms, in Proceedings of DSV -- IS'2003 (Madeira, Portugal, June 2003), LNCS, Springer Verlag.
 
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Patrício, L., Cunha, J. F., Fisk, R. F., and Nunes N. J.: Using Essential Use Cases for Multi-Platform Service Design, http://foruse.com/publications/index.htm, 2003.
 
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Collaborative Colleagues:
Lia Patrício: colleagues
João Falcão e Cunha: colleagues
Raymond P. Fisk: colleagues
Nuno J. Nunes: colleagues