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Qualitative physics in virtual environments
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Source International Conference on Intelligent User Interfaces archive
Proceedings of the 9th international conference on Intelligent user interfaces table of contents
Funchal, Madeira, Portugal
SESSION: Virtual environments & stories table of contents
Pages: 54 - 61  
Year of Publication: 2004
ISBN:1-58113-815-6
Authors
Marc Cavazza  University of Teesside, Middlesbrough, United Kingdom
Simon Hartley  University of Teesside, Middlesbrough, United Kingdom
Jean-Luc Lugrin  University of Teesside, Middlesbrough, United Kingdom
Mikael Le Bras  University of Teesside, Middlesbrough, United Kingdom
Sponsors
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
ACM: Association for Computing Machinery
SIGART: ACM Special Interest Group on Artificial Intelligence
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 11,   Downloads (12 Months): 67,   Citation Count: 4
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ABSTRACT

In this paper, we describe a new approach to the creation of virtual environments, which uses qualitative physics to implement object behaviour. We adopted Qualitative Process Theory as a qualitative reasoning formalism, due to its representational properties (e.g., its orientation towards process ontologies and its explicit formulation of process' pre-conditions). The system we describe is developed using a game engine and takes advantage of its event-based system to integrate qualitative process simulation in an interactive fashion. We use a virtual kitchen as a test environment. In this virtual world, we have implemented various behaviours: physical object behaviour, complex device behaviour (appliances) and "alternative" (i.e. non-realistic) behaviours, which can all be simulated in user real-time. After a presentation of the system architecture and its implementation, we discuss example results from the prototype. This approach has potential applications in simulation and training, as well as in entertainment and digital arts. This work also constitutes a test case for the integration of an Artificial Intelligence technique into 3D user interfaces.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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Aylett, R. and Cavazza, M., 2001. Intelligent Virtual Environments: a State-of-the-Art Report. In: Eurographics 2001, STAR Reports volume.
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Cavazza, M., Hartley, S., Lugrin, J.-L. and Le Bras, M., 2002. Alternative Reality: Qualitative Physics for Digital Arts, Proceedings of the 17th international workshop on Qualitative Reasoning 2003, Brasilia, Brasil.
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Collins, J. and K. Forbus. (1989). Building qualitative models of thermodynamic processes. Proceedings of the Qualitative Reasoning Workshop.
 
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Erignac, C. Interactive semi-qualitative simulation. Proceedings of the 14 th international workshop on Qualitative Reasoning (QR2000), Morelia, Mexico. June, 2000.
 
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Forbus, K.D., Qualitative Reasoning. In A.B. Tucker, editor, The Computer Science and Engineering Handbook, pp. 715--733. CRC Press, 1996.
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Rickel, J., and Johnson, W.L., Animated Agents for Procedural Training in Virtual Reality: Perception, Cognition and Motor Control. Applied Artificial Intelligence 13:342--382, 1999.
 
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Skorstad, G. and K. Forbus. Qualitative and Quantitative reasoning about thermodynamics, Proceedings of the Cognitive Science Society. (1989).
 
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Collaborative Colleagues:
Marc Cavazza: colleagues
Simon Hartley: colleagues
Jean-Luc Lugrin: colleagues
Mikael Le Bras: colleagues