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Narrative event adaptation in virtual environments
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Source International Conference on Intelligent User Interfaces archive
Proceedings of the 9th international conference on Intelligent user interfaces table of contents
Funchal, Madeira, Portugal
SESSION: Virtual environments & stories table of contents
Pages: 46 - 53  
Year of Publication: 2004
ISBN:1-58113-815-6
Authors
Karl E. Steiner  University of North Texas, Denton, TX
Jay Tomkins  University of North Texas, Denton, TX
Sponsors
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
ACM: Association for Computing Machinery
SIGART: ACM Special Interest Group on Artificial Intelligence
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 11,   Downloads (12 Months): 75,   Citation Count: 3
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ABSTRACT

There is a tension between user and author control of narratives in multimedia systems and virtual environments. Reducing the interactivity gives the author more control over when and how users experience key events in a narrative, but may lead to less immersion and engagement. Allowing the user to freely explore the virtual space introduces the risk that important narrative events will never be experienced. One approach to striking a balance between user freedom and author control is adaptation of narrative event presentation (i.e. changing the time, location, or method of presentation of a particular event in order to better communicate with the user). In this paper, we describe the architecture of a system capable of dynamically supporting narrative event adaptation. We also report results from two studies comparing adapted narrative presentation with two other forms of unadapted presentation - events with author selected views (movie), and events with user selected views (traditional VE). An analysis of user performance and feedback offers support for the hypothesis that adaptation can improve comprehension of narrative events in virtual environments while maintaining a sense of user control.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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Amerson, Daniel and Kime, Shaun. Real-Time Cinematic Camera Control for Interactive Narratives. in The Working Notes of the AAAI Spring Symposium on Artificial Intelligence and Interactive Entertainment, Stanford, CA, March 2001.
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Magerko, Brian. A Proposal for an Interactive Drama Architecture, AAAI Spring Symposium on Artificial Intelligence and Interactive Entertainment, 2002.
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Morie, J. F. et. al. Emotionally Evocative Environments for Training, Army Science Conference, 2002.
 
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Steiner, Karl E. Adaptive Narrative Virtual Environments, in Computer Graphics and Multimedia: Applications, Problems, and Solutions, ed. John DiMarco (Idea-Group Publishing, Inc.), in press.
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Young, Michael R. An Overview of the Mimesis Architecture: Integrating Intelligent Narrative Control into an Existing Gaming Environment, AAAI Spring Symposium on Artificial Intelligence and Interactive Entertainment, 2001.


Collaborative Colleagues:
Karl E. Steiner: colleagues
Jay Tomkins: colleagues