|
ABSTRACT
There is a tension between user and author control of narratives in multimedia systems and virtual environments. Reducing the interactivity gives the author more control over when and how users experience key events in a narrative, but may lead to less immersion and engagement. Allowing the user to freely explore the virtual space introduces the risk that important narrative events will never be experienced. One approach to striking a balance between user freedom and author control is adaptation of narrative event presentation (i.e. changing the time, location, or method of presentation of a particular event in order to better communicate with the user). In this paper, we describe the architecture of a system capable of dynamically supporting narrative event adaptation. We also report results from two studies comparing adapted narrative presentation with two other forms of unadapted presentation - events with author selected views (movie), and events with user selected views (traditional VE). An analysis of user performance and feedback offers support for the hypothesis that adaptation can improve comprehension of narrative events in virtual environments while maintaining a sense of user control.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
| |
1
|
Amerson, Daniel and Kime, Shaun. Real-Time Cinematic Camera Control for Interactive Narratives. in The Working Notes of the AAAI Spring Symposium on Artificial Intelligence and Interactive Entertainment, Stanford, CA, March 2001.
|
 |
2
|
|
| |
3
|
|
 |
4
|
|
| |
5
|
|
 |
6
|
|
 |
7
|
|
| |
8
|
|
| |
9
|
Magerko, Brian. A Proposal for an Interactive Drama Architecture, AAAI Spring Symposium on Artificial Intelligence and Interactive Entertainment, 2002.
|
 |
10
|
|
 |
11
|
|
| |
12
|
Morie, J. F. et. al. Emotionally Evocative Environments for Training, Army Science Conference, 2002.
|
| |
13
|
|
 |
14
|
|
 |
15
|
Nikitas M. Sgouros , George Papakonstantinou , Panagiotis Tsanakas, Dynamic dramatization of multimedia story presentations, Proceedings of the 2nd international conference on Intelligent user interfaces, p.87-94, January 06-09, 1997, Orlando, Florida, United States
[doi> 10.1145/238218.238309]
|
| |
16
|
Steiner, Karl E. Adaptive Narrative Virtual Environments, in Computer Graphics and Multimedia: Applications, Problems, and Solutions, ed. John DiMarco (Idea-Group Publishing, Inc.), in press.
|
 |
17
|
|
 |
18
|
R. Hill , J. Gratch , W. L. Johnson , C. Kyriakakis , C. LaBore , R. Lindheim , S. Marsella , D. Miraglia , B. Moore , J. Morie , J. Rickel , M. Thiébaux , L. Tuch , R. Whitney , J. Douglas , W. Swartout, Toward the holodeck: integrating graphics, sound, character and story, Proceedings of the fifth international conference on Autonomous agents, p.409-416, May 2001, Montreal, Quebec, Canada
[doi> 10.1145/375735.376390]
|
 |
19
|
|
 |
20
|
Mark J. Weal , David E. Millard , Danius T. Michaelides , David C. De Roure, Building narrative structures using context based linking, Proceedings of the twelfth ACM conference on Hypertext and Hypermedia, August 14-18, 2001, Århus, none, Denmark
[doi> 10.1145/504216.504231]
|
| |
21
|
|
| |
22
|
Young, Michael R. An Overview of the Mimesis Architecture: Integrating Intelligent Narrative Control into an Existing Gaming Environment, AAAI Spring Symposium on Artificial Intelligence and Interactive Entertainment, 2001.
|
|