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Human Pacman: a sensing-based mobile entertainment system with ubiquitous computing and tangible interaction
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Source Network and System Support for Games archive
Proceedings of the 2nd workshop on Network and system support for games table of contents
Redwood City, California
Pages: 106 - 117  
Year of Publication: 2003
ISBN:1-58113-734-6
Authors
Adrian David Cheok  National University of Singapore
Siew Wan Fong  National University of Singapore
Kok Hwee Goh  National University of Singapore
Xubo Yang  National University of Singapore
Wei Liu  National University of Singapore
Farzam Farzbiz  National University of Singapore
Sponsors
SIGCOMM: ACM Special Interest Group on Data Communication
SIGMULTIMEDIA: ACM Special Interest Group on Multimedia
Publisher
ACM  New York, NY, USA
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ABSTRACT

Human Pacman is an interactive ubiquitous and mobile entertainment system that is built upon position and perspective sensing via Global Positioning System and inertia sensors; and tangible human-computer interfacing with the use of Bluetooth and capacitive sensors. Although these sensing-based subsystems are weaved into the fabric of the game and are therefore translucent to players, they are nevertheless the technical enabling forces behind Human Pacman. The game strives to bring the computer gaming experience to a new level of emotional and sensory gratification by embedding the natural physical world ubiquitously and seamlessly with a fantasy virtual playground. We have progressed from the old days of 2D arcade Pacman on screens, with incremental development, to the popular 3D game console Pacman, and the recent mobile online Pacman. With our novel Human Pacman, we have a physical role-playing computer fantasy together with real human-social and mobile-gaming that emphasizes on collaboration and competition between players in a wide outdoor physical area that allows natural wide-area human-physical movements. Pacmen and Ghosts are now real human players in the real world experiencing mixed computer graphics fantasy-reality provided by using wearable computers that are equipped with GPS and inertia sensors for players' position and perspective tracking. Virtual cookies and actual tangible physical objects with Bluetooth devices and capacitive sensors are incorporated into the game play to provide novel experiences of seamless transitions between real and virtual worlds. In short, we believe Human Pacman is pioneering a new form of gaming that is based on sensing technology and anchored on physicality, mobility, social interaction, and ubiquitous computing.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

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CITED BY  10

Collaborative Colleagues:
Adrian David Cheok: colleagues
Siew Wan Fong: colleagues
Kok Hwee Goh: colleagues
Xubo Yang: colleagues
Wei Liu: colleagues
Farzam Farzbiz: colleagues