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Supporting human interaction through digital technology: theory and practice
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Source ACM International Conference Proceeding Series; Vol. 49 archive
Proceedings of the 1st international symposium on Information and communication technologies table of contents
Dublin, Ireland
WORKSHOP SESSION: Invited workshop on digital interaction table of contents
Pages: 403 - 408  
Year of Publication: 2003
Authors
Jacqueline Brodie  Brunel University, Uxbridge, Middlesex, UK
James Evans  Brunel University, Uxbridge, Middlesex, UK
Laurence Brooks  Brunel University, Uxbridge, Middlesex, UK
Mark Perry  Brunel University, Uxbridge, Middlesex, UK
Publisher
Trinity College Dublin 
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ABSTRACT

This paper aims to describe two approaches that Information System designers can adopt for understanding human interaction in a social context: Structuration theory and Contextual Design. Outlining how both perspectives can provide an effective and systematic understanding of the interaction needs of users in real-world settings and also facilitate the design goal of inspiring groupware designers to think about new technologies in innovative ways, the paper also suggests a number of ways in which these two perspectives complement each other. An example of how the methods of Contextual Design were applied in practice to understanding and designing for mobile work is discussed.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
1
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Wenger, E. (1998) <u>Communities of Practice: Learning, Meaning and Identity</u>. Cambridge University Press, Cambridge.
Collaborative Colleagues:
Jacqueline Brodie: colleagues
James Evans: colleagues
Laurence Brooks: colleagues
Mark Perry: colleagues