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The role of spoken feedback in experiencing multimodal interfaces as human-like
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Source International Conference on Multimodal Interfaces archive
Proceedings of the 5th international conference on Multimodal interfaces table of contents
Vancouver, British Columbia, Canada
POSTER SESSION: Posters table of contents
Pages: 250 - 257  
Year of Publication: 2003
ISBN:1-58113-621-8
Authors
Pernilla Qvarfordt  Linköping University, Linköping, Sweden
Arne Jönsson  Linköping University, Linköping, Sweden
Nils Dahlbäck  Linköping University, Linköping, Sweden
Sponsors
ACM: Association for Computing Machinery
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
Publisher
ACM  New York, NY, USA
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ABSTRACT

If user interfaces should be made human-like vs. tool-like has been debated in the HCI field, and this debate affects the development of multimodal interfaces. However, little empirical study has been done to support either view so far. Even if there is evidence that humans interpret media as other humans, this does not mean that humans experience the interfaces as human-like. We studied how people experience a multimodal timetable system with varying degree of human-like spoken feedback in a Wizard-of-Oz study. The results showed that users' views and preferences lean significantly towards anthropomorphism after actually experiencing the multimodal timetable system. The more human-like the spoken feedback is the more participants preferred the system to be human-like. The results also showed that the users experience matched their preferences. This shows that in order to appreciate a human-like interface, the users have to experience it.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

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Collaborative Colleagues:
Pernilla Qvarfordt: colleagues
Arne Jönsson: colleagues
Nils Dahlbäck: colleagues