| Using an autonomous cube for basic navigation and input |
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International Conference on Multimodal Interfaces
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Proceedings of the 5th international conference on Multimodal interfaces
table of contents
Vancouver, British Columbia, Canada
POSTER SESSION: Posters
table of contents
Pages: 203 - 210
Year of Publication: 2003
ISBN:1-58113-621-8
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Downloads (6 Weeks): 18, Downloads (12 Months): 72, Citation Count: 5
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ABSTRACT
This paper presents a low-cost and practical approach to achieve basic input using a tactile cube-shaped object, augmented with a set of sensors, processor, batteries and wireless communication. The algorithm we propose combines a finite state machine model incorporating prior knowledge about the symmetrical structure of the cube, with maximum likelihood estimation using multivariate Gaussians. The claim that the presented solution is cheap, fast and requires few resources, is demonstrated by implementation in a small-sized, microcontroller-driven hardware configuration with inexpensive sensors. We conclude with a few prototyped applications that aim at characterizing how the familiar and elementary shape of the cube allows it to be used as an interaction device.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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3D Mouse from Handview: <http://www.handview.com/>
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ADXRS150 gyroscope: ±150°s Single Chip Yaw Rate Gyro with Signal Conditioning Data Sheet (Rev. A, 1/03)
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FastICA Toolkit, Helsinki University of Technology. http://www.cis.hut.fi/projects/ica/fastica/
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Morten Fjeld , Fred Voorhorst , Martin Bichsel , Helmut Krueger, Exploring brick-based camera control, Proceedings of the HCI International '99 (the 8th International Conference on Human-Computer Interaction) on Human-Computer Interaction: Communication, Cooperation, and Application Design-Volume 2, p.1060-1064, August 22-26, 1999
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Matthew G. Gorbet , Maggie Orth, Triangles: design of a physical/digital construction kit, Proceedings of the conference on Designing interactive systems: processes, practices, methods, and techniques, p.125-128, August 18-20, 1997, Amsterdam, The Netherlands
[doi> 10.1145/263552.263592]
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Hyvärinen, A., Karhunen, J., Oja, E. Independent Component Analysis (ICA). John Wiley & Sons, 2001.
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iMAR Triaxial iTGAC-FK Sensor Cube with Fiber Optical Gyros and Accelerometers. http://www.imar-navigation.de/englishside/dat_engl/tgac_fk.pdf
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Olwal., A. Unit-A Modular Framework for Interaction Technique Design, Development and Implementation. Master's project at the KTH, Stockholm, Sweden, executed in the Department of Computer Science at Columbia University, New York, USA. 2002.
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Ehud Sharlin , Yuichi Itoh , Benjamin Watson , Yoshifumi Kitamura , Steve Sutphen , Lili Liu, Cognitive cubes: a tangible user interface for cognitive assessment, Proceedings of the SIGCHI conference on Human factors in computing systems: Changing our world, changing ourselves, April 20-25, 2002, Minneapolis, Minnesota, USA
[doi> 10.1145/503376.503438]
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Weisstein, E. The Cube. World of Mathematics. Online web resource. http://mathworld.wolfram.com/Cube.html Wenninger, M.J. The Hexahedron (Cube). In Polyhedron Models. Cambridge, England: Cambridge University Press, p.16, 1989.
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CITED BY 5
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Takashi Matsumoto , Daisuke Horiguchi , Shihori Nakashima , Naohito Okude, Z-agon: mobile multi-display browser cube, CHI '06 extended abstracts on Human factors in computing systems, April 22-27, 2006, Montréal, Québec, Canada
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INDEX TERMS
Primary Classification:
H.
Information Systems
H.5
INFORMATION INTERFACES AND PRESENTATION (I.7)
H.5.2
User Interfaces (D.2.2, H.1.2, I.3.6)
Subjects:
Haptic I/O
Additional Classification:
H.
Information Systems
H.5
INFORMATION INTERFACES AND PRESENTATION (I.7)
H.5.2
User Interfaces (D.2.2, H.1.2, I.3.6)
Subjects:
Input devices and strategies (e.g., mouse, touchscreen)
General Terms:
Algorithms,
Human Factors,
Reliability,
Verification
Keywords:
Gaussian modeling,
Markov chain,
haptic interfaces,
maximum likelihood estimation,
sensor-based tactile interfaces
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