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Active learning systems
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Source Computers in Entertainment (CIE) archive
Volume 1 ,  Issue 1  (October 2003) table of contents
SECTION: Theories table of contents
Article No. 5  
Year of Publication: 2003
ISSN:1544-3574
Author
John Crocker  Disney Online
Publisher
ACM  New York, NY, USA
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ABSTRACT

Advances in science and technology are creating new opportunities to rethink how we teach and learn. Emotionally-driven, interactive content can help tomorrow's leaders master important core subjects while developing critical thinking and learning skills required in a rapidly changing world. This paper explores new insights into how we think and learn, and hence envision new ways to educate our kids by employing advanced technologies.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
1
DEWEY, J. 1938. Experience and Education, Simon and Schuster, New York.
 
2
DRYDEN, G. AND VOS, J. 1999. The Learning Revolution. The Learning Web.
 
3
GARDNER, H. 1999. The Disciplined Mind. Simon and Schuster, New York.
 
4
HOWARD, P. J. 1994. The Owner's Manual for the Brain. Leornian Press.