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Design method of interaction techniques for large information spaces
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Proceedings of the working conference on Advanced visual interfaces table of contents
L'Aquila, Italy
SESSION: Visualizing information spaces table of contents
Pages: 37 - 46  
Year of Publication: 1998
Authors
Laurence Nigay  Laboratoire CLIPS-IMAG, BP 53, 38041 Grenoble Cedex 9, France
Frédéric Vernier  Laboratoire CLIPS-IMAG, BP 53, 38041 Grenoble Cedex 9, France
Sponsor
SIGMULTIMEDIA: ACM Special Interest Group on Multimedia
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 11,   Downloads (12 Months): 34,   Citation Count: 8
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ABSTRACT

Our work focuses on the design of interaction techniques for large information spaces. Our goal is not to define yet another visualization technique but to provide insights for the design of such techniques. Our design approach is based on ergonomic criteria that arose from a study of how the user perceives and manipulates a large information space. We then provide design rules that should help the designer in devising an interaction technique that verifies the ergonomic criteria. After the design of the interaction technique, the next step is software design. We establish links between our design rules/ergonomic criteria and the software architecture model. By applying our PAC-Amodeus model, we show how the software architecture model helps to either verify or assess the ergonomic criteria. We therefore adopt a predictive evaluation approach to the design of interaction techniques for large information spaces. We illustrate our design approach and results through our VITESSE system.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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CITED BY  8

Collaborative Colleagues:
Laurence Nigay: colleagues
Frédéric Vernier: colleagues