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Augmented reality: linking real and virtual worlds: a new paradigm for interacting with computers
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Proceedings of the working conference on Advanced visual interfaces table of contents
L'Aquila, Italy
SESSION: Invited papers and panel table of contents
Pages: 13 - 21  
Year of Publication: 1998
Author
Wendy E. Mackay  Université de Paris-Sud, ORSAY-CEDEX, FRANCE
Sponsor
SIGMULTIMEDIA: ACM Special Interest Group on Multimedia
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 20,   Downloads (12 Months): 113,   Citation Count: 31
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ABSTRACT

A revolution in computer interface design is changing the way we think about computers. Rather than typing on a keyboard and watching a television monitor, Augmented Reality lets people use familiar, everyday objects in ordinary ways. The difference is that these objects also provide a link into a computer network. Doctors can examine patients while viewing superimposed medical images; children can program their own LEGO constructions; construction engineers can use ordinary paper engineering drawings to communicate with distant colleagues. Rather than immersing people in an artificially-created virtual world, the goal is to augment objects in the physical world by enhancing them with a wealth of digital information and communication capabilities.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

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Mackay, W. (March 1996). Réalité Augmentée: le meilleur des deux mondes. La Recherche, numéro spécial L'ordinateur au doigt et à l'œil. Vol. 284.
 
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Pagani, D. and Mackay, W. (October 1994). Bringing media spaces into the real world. Proceedings of ECSCW'93, the European Conference on Computer-Supported Cooperative Work, Milano, Italy: ACM.
 
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CITED BY  31